Shadows of the Ten
After Smith's son seperated nine gods of their shadows, those shadows became their own deities that oppose their origin. All gods of the Ten had their shadows cut off except for Priest, who at the time was listening for the prayers of the People.
The Shadows are introduced below, including their suggested Cleric domains.
Ruler's shadow is behind every selfish, self-righteous leader. His whispers tell to ignore the needs and safety of subjects, and to even sacrifice them to spears and swords, for war is always a better option than peace.
His domains are war and knowledge.
Lanternkeeper's shadow is known especially as the god of undeath. They prevent the soul from passing on, and breathes life into the body, leaving both to wander among the Peoples as ghosts and living dead.
Their domains are grave and death.
Hunter's shadow protects poachers and spreads disease among game. He leaves behind traps that catches and kills animals and People alike. Unlike Hunter, he doesn't care of the natural balance, but destroys and encourages to destroy nature arbitarily: kill the animals you see, burn the forests, poison rivers, ponds and lakes. He only leaves behind hunger as his arrows kill even cattle.
His domains are death, tempest and twilight.
Knight's shadow is believed to be behind every harmful rumour. He feeds the growing flames of quarrels, and misunderstandings and slip-ups that lead to war are his doing. His touch will lead into paranoia: everyone around is an enemy who wishes ill upon you, and they all deserve a painful death, or at least life in the shadows of fear.
His domain is war.
Plougher's shadow leaves behind dying crops and famine wherever she walks. Where her robes brush the ground, poisonous mushrooms and berries arise, ones that deceive the unwary and unknowing with their looks. When she leaves a village, all that remains is a slow death.
Her domain is death.
Healer's shadow is the god of sickness and suffering, the god that sometimes sends the unsuspecting to spread new illness among the Peoples. For example, sleepfever is considered to be his doing; if she can take the children from their parents, her work is done, and she will wait for the moment she can strike yet again.
Her domains are death and blood.
Guard's shadow digs out the long-forgotten and since settled grudges, bringing them back to those who once carried them. She does not allow anyone to forget the wrongs they have faced. She will light anger with flames, and she will make virulent thought circle endlessly in her victims' heads.
Her domain is knowledge.
Builder's shadow turns buttress' brittle, rusts nails, destroys keels out in the open sea, and with stormy winds fells houses upon the people within, throwing roofs at the unwary. Her lightning strikes the roofs of wooden buildings and alights them while her winds encourage the lanterns to lick their walls.
Her domains are trickery, tempest, and knowledge.
Smith's shadow shatters swords in the midst of battle, splinters bows and snaps their strings, and destroys shields when their protection is most needed. A hammer she touches strickes invisible cracks into swords it makes, and the flames she breaths towards ruin even the most malleable of metals. Her arrival to the battlefield will turn the tides to the benefit of death, and many believe, that the horror and panic that follow warriors even after years to their graves is due to her touch that brittles their minds.
Her domains are forge and arcana.
The Shadows are introduced below, including their suggested Cleric domains.
Bloodcrown
Ruler's shadow is behind every selfish, self-righteous leader. His whispers tell to ignore the needs and safety of subjects, and to even sacrifice them to spears and swords, for war is always a better option than peace.
His domains are war and knowledge.
Fyllgast
Lanternkeeper's shadow is known especially as the god of undeath. They prevent the soul from passing on, and breathes life into the body, leaving both to wander among the Peoples as ghosts and living dead.
Their domains are grave and death.
Fyllweald
Hunter's shadow protects poachers and spreads disease among game. He leaves behind traps that catches and kills animals and People alike. Unlike Hunter, he doesn't care of the natural balance, but destroys and encourages to destroy nature arbitarily: kill the animals you see, burn the forests, poison rivers, ponds and lakes. He only leaves behind hunger as his arrows kill even cattle.
His domains are death, tempest and twilight.
Gecidan
Knight's shadow is believed to be behind every harmful rumour. He feeds the growing flames of quarrels, and misunderstandings and slip-ups that lead to war are his doing. His touch will lead into paranoia: everyone around is an enemy who wishes ill upon you, and they all deserve a painful death, or at least life in the shadows of fear.
His domain is war.
Languisher
Plougher's shadow leaves behind dying crops and famine wherever she walks. Where her robes brush the ground, poisonous mushrooms and berries arise, ones that deceive the unwary and unknowing with their looks. When she leaves a village, all that remains is a slow death.
Her domain is death.
Plaguefinger
Healer's shadow is the god of sickness and suffering, the god that sometimes sends the unsuspecting to spread new illness among the Peoples. For example, sleepfever is considered to be his doing; if she can take the children from their parents, her work is done, and she will wait for the moment she can strike yet again.
Her domains are death and blood.
Rancormind
Guard's shadow digs out the long-forgotten and since settled grudges, bringing them back to those who once carried them. She does not allow anyone to forget the wrongs they have faced. She will light anger with flames, and she will make virulent thought circle endlessly in her victims' heads.
Her domain is knowledge.
Ruin
Builder's shadow turns buttress' brittle, rusts nails, destroys keels out in the open sea, and with stormy winds fells houses upon the people within, throwing roofs at the unwary. Her lightning strikes the roofs of wooden buildings and alights them while her winds encourage the lanterns to lick their walls.
Her domains are trickery, tempest, and knowledge.
Rustcrack
Smith's shadow shatters swords in the midst of battle, splinters bows and snaps their strings, and destroys shields when their protection is most needed. A hammer she touches strickes invisible cracks into swords it makes, and the flames she breaths towards ruin even the most malleable of metals. Her arrival to the battlefield will turn the tides to the benefit of death, and many believe, that the horror and panic that follow warriors even after years to their graves is due to her touch that brittles their minds.
Her domains are forge and arcana.