Amber Magic
Amber is the petrified blood of plants, and where Anhua is the lord of animals and their blood, the blood of plants is the providence of Gaia.
The liquid resin, as plant blood is called, is rather useless, and Gaia isn't one to reward people slaying her creations, however, the petrified resin, created by the passing of time, is a perfull conduit of magic, specifically healing magic, as it holds part of the soul of the long-dead plant it originates from, and with it, a part of Gaia herself.
These little yellow and brown stones enhance the strength of healing spells, as well as mitigate some of the danger to the caster.
Besides this, it are the amber stones with remnants of dead plants or animals inside them that are especially powerful, as they have the capacity of granting unique and powerful properties to healing spells, depending on the creature or plant inside.
Beatle: Hardens and protects healthy parts of the body, decreasing the progression of illness.
Mosquito: Drains dirty, poisoned, or corrupted blood from the body
Larvea: Quickly eats away necrotic flesh.
Ant: Rapidly increases white blood cell count, allowing the person's immune system to do its work more efficiently.
Bee: Helps alleviate the negative effects of malnourishment.
Spider: Temporarily creates a strong structure around broken bones, to help them heal properly.
Grasshopper: Aids in muscle regeneration.
(Any) Flower: Increases the strength of any healing spell
Any Carnivorous plant: is greatly beneficial for the nervous system, and can also help to reduce the effects of magical bruising.
Rose: Beneficial for the hormonal balance, has limited reversing effects for those who have cast tainted magic.
Leaf: Beneficial against the effects of dehydration, and provides protection against sunstroke or burns.
Fern: Works as a disinfectant, and improves the healing of cuts and scrapes.
Mold: Powerful antiseptic properties, although if it is a poisonous mold, it could also make things significantly worse.
Caterpillar: Implants a caterpillar into the subject of the spell, it will eat away any cancerous growths, and other types of growths, they will also combat any infections, it can be called back into its original amber stone, as long as it hasn't started spinning a cocoon yet, if it has started its cocoon, it can be removed with surgery, although the location might make removing it very difficult, if left inside the host, after a few weeks, it will spawn a butterfly. Butterfly: Spawns a butterfly inside the host, the host is eaten.
Creatures in Amber, and Their Properties
Fly: Suspends the subject illness in a slowed state of progression, allowing the healing to better perform its magic.Beatle: Hardens and protects healthy parts of the body, decreasing the progression of illness.
Mosquito: Drains dirty, poisoned, or corrupted blood from the body
Larvea: Quickly eats away necrotic flesh.
Ant: Rapidly increases white blood cell count, allowing the person's immune system to do its work more efficiently.
Bee: Helps alleviate the negative effects of malnourishment.
Spider: Temporarily creates a strong structure around broken bones, to help them heal properly.
Grasshopper: Aids in muscle regeneration.
(Any) Flower: Increases the strength of any healing spell
Any Carnivorous plant: is greatly beneficial for the nervous system, and can also help to reduce the effects of magical bruising.
Rose: Beneficial for the hormonal balance, has limited reversing effects for those who have cast tainted magic.
Leaf: Beneficial against the effects of dehydration, and provides protection against sunstroke or burns.
Fern: Works as a disinfectant, and improves the healing of cuts and scrapes.
Mold: Powerful antiseptic properties, although if it is a poisonous mold, it could also make things significantly worse.
Single-use Amber
Some amber creatures can only be used once, after which the stone will turn into a regular, empty amber stone. Cicada: The cicada can be implanted into a subject, where it will lay dormant until it detects any kind of disease, poison or venom, at wich point it will activate, and cleanse all of the attacking substancefrom the body, this can happen multiple times, until the cicada is full, the exact times a cicada is good for depends of the severity of the afflicting substance. When the cicada activates, the host can clearly feel it doing its job, it kind of feels like a creature swimming around your organs and through your blood vessels, its kind of unpleasant.Caterpillar: Implants a caterpillar into the subject of the spell, it will eat away any cancerous growths, and other types of growths, they will also combat any infections, it can be called back into its original amber stone, as long as it hasn't started spinning a cocoon yet, if it has started its cocoon, it can be removed with surgery, although the location might make removing it very difficult, if left inside the host, after a few weeks, it will spawn a butterfly. Butterfly: Spawns a butterfly inside the host, the host is eaten.
Quality
Amber with a creature contained within, is rare, and to most people, it is a mere curiosity, but to mages, these are a treasured tool, the better the stone, the better it can be used, they are often polished smooth, which doesn't effect the magic much, but makes the prettier, what's more important is if there are any cracks or air bubbles inside it, which can make it less effective.
I had thought of using amber as a type of magic crystal in my world, but I never would have thought of the effects of the thing trapped in that amber. Very nicely done!
Thanks man! i had a great time coming up with all the different effects