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Aetherblade

Aether Grip

Starting at 3rd level, your training has allowed you to use your spiritual essence as an extension of your will. You gain the ability to move or manipulate creatures or objects via your aether, increasing the reach at which you can touch and otherwise interact with them by 5 feet. You can wield weapons in this way, but not shields, and while both your hands are free or holding a weapon, you can wield one additional weapon with your aether as if you had an extra free hand. Melee attacks made with a weapon wielded by your aether have their reach increased by 5 feet. Your aether is a visible phenomenon, but it takes an appearance of your choice.  

Empower Aether

Also at 3rd level, once on your turn (no action required), you can momentarily empower your aether. Until the end of the current turn, the additional reach granted by your Aether Grip feature increases to 15 feet. In addition, once before the end of this turn when you make a melee attack, you can make one additional melee attack with a different weapon you are wielding against another target within your reach. You can use this feature twice, and you regain all expended uses of it when you finish a short or long rest.  

Steeled Spirit

At 7th level, your soul mastery has given you further strength against effects that would diminish it. You gain proficiency in Charisma saving throws, and you can't be possessed.  

Aether Walk

Beginning at 10th level, your aether affords you an eerie form of mobility. You gain a flying speed equal to your walking speed, and can hover in place as long as you aren't incapacitated. You immediately fall if there isn't a solid surface or secured object within your reach and nothing else is holding you aloft.  

Boundless Grasp

At 15th level, the reach of your Aether Grip feature increases to 10 feet, and when you empower your aether the additional reach instead increases to 30 feet.  

Soul Armory

At 18th level, your aether technique has become virtually seamless. You can wield up to two additional weapons with your Aether Grip feature instead of one, as if you had two extra free hands, and when you empower your aether, you can instead make up to two additional melee attacks that target different creatures, but each attack must use a different weapon. Additionally, when you roll for initiative and have no uses of your Empower Aether feature remaining, you regain one use.

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