Wooden Familiarity
Starting at 2nd level, you have spent a considerable time
studying the power of the element of wood. You gain
proficiency in woodcarver's tools and you learn the
shillelagh cantrip, and it does not count towards the total
number of wizard cantrips that you know.
Additionally, whenever you summon a familiar, either by
way of the find familiar or Yune's find greater familiar spell,
you can choose to have your familiar's type become plant.
Arborous Magic
Beginning at 2nd level, you have unlocked the magic of
nature and wood. Whenever you gain a wizard level, you
can replace one of the wizard spells you add to your
spellbook with a druid spell, provided that it belongs to the
schools of conjuration or transmutation. The spell must be
of a level for which you have spell slots.
Any druid spell you gain from this feature is considered a
wizard spell for you, but other wizards can't copy druid
spells from your spellbook into their own spellbooks. Note:
You cannot aquire the healing spirit spell with this feature.
Whenever you cast a druid spell acquired from this
feature, your AC increases by 2 until the beginning of your
next turn, as magical wooden bark covers you. You cannot
gain this benefit while wearing medium or heavy armor or
be wielding a shield.
Forested Strength
By 6th level, much like the trees in the forests, you work
best when in cooperation with your allies. Whenever you or
one or more of your allies within 15 feet of you is subject to
an Intelligence, Wisdom, or Charisma saving throw, you
can use your reaction to grant you or your allies to add your
Intelligence modifier to the saving throw.
You can use this ability a number of times per long rest
equal to your Intelligence modifier. This range ncreases to
30 feet at 10th level.
Wooden Elemental
At 10th level, you have learned how to summon creatures
made of wood and bark to aid you in battle. Over the course
of 1 minute, you use several pieces of bark and leaves as
the material components to summon either a shambling
mound or a wood woad. This summoned creature
cooperates with you and your allies with the same rules for
conjure elemental. At 14th level, you can use this feature to
summon a treant.
Once you have used this feature, you cannot do so again
until you finish a long rest.
Woodcraft Mastery
At 14th level, you have a mastery over the element of wood.
Whenever you use your Forested Strength feature, you and
your allies become covered in a protective layer of bark that
provides them with a bonus to their AC equal to your
Intelligence modifier until the end of their next turn.
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