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Arbormancy

Wooden Familiarity

Starting at 2nd level, you have spent a considerable time studying the power of the element of wood. You gain proficiency in woodcarver's tools and you learn the shillelagh cantrip, and it does not count towards the total number of wizard cantrips that you know.   Additionally, whenever you summon a familiar, either by way of the find familiar or Yune's find greater familiar spell, you can choose to have your familiar's type become plant.

Arborous Magic

Beginning at 2nd level, you have unlocked the magic of nature and wood. Whenever you gain a wizard level, you can replace one of the wizard spells you add to your spellbook with a druid spell, provided that it belongs to the schools of conjuration or transmutation. The spell must be of a level for which you have spell slots.   Any druid spell you gain from this feature is considered a wizard spell for you, but other wizards can't copy druid spells from your spellbook into their own spellbooks. Note: You cannot aquire the healing spirit spell with this feature. Whenever you cast a druid spell acquired from this feature, your AC increases by 2 until the beginning of your next turn, as magical wooden bark covers you. You cannot gain this benefit while wearing medium or heavy armor or be wielding a shield.

Forested Strength

By 6th level, much like the trees in the forests, you work best when in cooperation with your allies. Whenever you or one or more of your allies within 15 feet of you is subject to an Intelligence, Wisdom, or Charisma saving throw, you can use your reaction to grant you or your allies to add your Intelligence modifier to the saving throw.   You can use this ability a number of times per long rest equal to your Intelligence modifier. This range ncreases to 30 feet at 10th level.

Wooden Elemental

At 10th level, you have learned how to summon creatures made of wood and bark to aid you in battle. Over the course of 1 minute, you use several pieces of bark and leaves as the material components to summon either a shambling mound or a wood woad. This summoned creature cooperates with you and your allies with the same rules for conjure elemental. At 14th level, you can use this feature to summon a treant.   Once you have used this feature, you cannot do so again until you finish a long rest.

Woodcraft Mastery

At 14th level, you have a mastery over the element of wood. Whenever you use your Forested Strength feature, you and your allies become covered in a protective layer of bark that provides them with a bonus to their AC equal to your Intelligence modifier until the end of their next turn.

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