Aspect of Winter
Expanded Spell List
Your pact with the Aspect of Winter lets you choose from an
expanded list of spells when you learn a warlock spell. The
following spells are added to the warlock spell list for you.
You are surrounded by a shimmering screen of hoarfrost that grants you resistance to cold damage. Additionally, you can instantly freeze standing water that you can touch and traverse bodies of water by freezing it as you walk over it. You can easily walk on the ice, however it melts quickly as you pass over it, preventing other creatures from doing the same. Any water you freeze in this way instantly melts if you fall unconscious or are incapacitated.
You learn the ray of frost and chill touch cantrips. They count as warlock cantrips for you and they don’t count against your number of cantrips known. Additionally, when you get the Eldritch Invocation feature at 2nd level, they meet the eldritch blast cantrip prerequisite for learning an eldritch invocation. If any of your eldritch invocations augment eldritch blast, it also augments these cantrips in the same way.
When a creature that you can see uses its movement to come within 30 feet of you or starts its movement there, you can use your reaction to coat the creature’s propelling appendages in ice. The target must succeed on a Strength saving throw against your spell save DC or have each of their movement speeds reduced to 0 until the start of your next turn.
You gain immunity to cold damage. Additionally, your touch becomes so cold that it can break metal. You can use your action and touch a nonmagical manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor. If you are targeting an item that is being worn or carried, you must make a melee spell attack against the wielder, subjecting the item to this effect on a hit. Any creature in physical contact with the object takes 4d10 cold damage and, if the damage dealt by this attack is greater than 25, the object shatters and is destroyed.
Once you use this feature, you can’t use it again until you finish a short or long rest.
You can materialize blossoms of ice to wreak havoc on your transgressors. As an action, you choose six points that you can see within 120 feet of you. A flower of ice shards manifests in a 10-foot radius sphere centered on each point. Creatures within an area affected by this must make a Constitution saving throw. On a failure, a creature takes 3d10 cold or necrotic damage (your choice) and become restrained until the start of your next turn. A creature that succeeds on this saving throw takes half damage and is not restrained. If an area you choose is under the effects of extreme cold, a creature has disadvantage on its saving throw.
Once you use this feature, you cannot do so again until you finish a long rest.
Spell Level | Spells |
1st | Create Or Destroy Water, Ice Knife |
2nd | Gust Of Wind, Snilloc’s Snowball Swarm |
3rd | Sleet Storm, Wind Wall |
4th | Conjure Minor Elementals, Ice Storm |
5th | Antilife Shell, Cone Of Cold |
Cryokinesis
1st-level Aspect of Winter featureYou are surrounded by a shimmering screen of hoarfrost that grants you resistance to cold damage. Additionally, you can instantly freeze standing water that you can touch and traverse bodies of water by freezing it as you walk over it. You can easily walk on the ice, however it melts quickly as you pass over it, preventing other creatures from doing the same. Any water you freeze in this way instantly melts if you fall unconscious or are incapacitated.
Winter’s Bite
1st-level Aspect of Winter featureYou learn the ray of frost and chill touch cantrips. They count as warlock cantrips for you and they don’t count against your number of cantrips known. Additionally, when you get the Eldritch Invocation feature at 2nd level, they meet the eldritch blast cantrip prerequisite for learning an eldritch invocation. If any of your eldritch invocations augment eldritch blast, it also augments these cantrips in the same way.
Rules Clarification: Lance of Lethargy
Hard Freeze is intended to allow the movement speed reductions of ray of frost and Lance of Lethargy to stack.
Flash-Freeze
6th-level Aspect of Winter featureWhen a creature that you can see uses its movement to come within 30 feet of you or starts its movement there, you can use your reaction to coat the creature’s propelling appendages in ice. The target must succeed on a Strength saving throw against your spell save DC or have each of their movement speeds reduced to 0 until the start of your next turn.
Cryokinetic Shatter
10th-level Aspect of Winter featureYou gain immunity to cold damage. Additionally, your touch becomes so cold that it can break metal. You can use your action and touch a nonmagical manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor. If you are targeting an item that is being worn or carried, you must make a melee spell attack against the wielder, subjecting the item to this effect on a hit. Any creature in physical contact with the object takes 4d10 cold damage and, if the damage dealt by this attack is greater than 25, the object shatters and is destroyed.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Dance of the Frost Blossoms
14th-level Aspect of Winter featureYou can materialize blossoms of ice to wreak havoc on your transgressors. As an action, you choose six points that you can see within 120 feet of you. A flower of ice shards manifests in a 10-foot radius sphere centered on each point. Creatures within an area affected by this must make a Constitution saving throw. On a failure, a creature takes 3d10 cold or necrotic damage (your choice) and become restrained until the start of your next turn. A creature that succeeds on this saving throw takes half damage and is not restrained. If an area you choose is under the effects of extreme cold, a creature has disadvantage on its saving throw.
Once you use this feature, you cannot do so again until you finish a long rest.
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