Aziz Abedi
Reputation:
Aziz Abedi is a mercenary from the Melted Desert but based in the Forest of Giants. As far as independent mercenaries go, he is on the shortlist of those whose authority in the industry is not questioned and rivals medium-sized accomplished companies. His monk skills are somehow tied to plants and nature, giving him some control over them which he uses in fights. On jobs many have targeted him, thinking him to be an easy target only to be beaten and skewered with thorns as the plants around them trap them. While it doesn't seem he has a preference towards jobs when he works with other mercenaries he never takes a leadership position. In addition to never removing his mask, he doesn't speak much.Though I don't know how he is as a leader, his combat prowess is easily enough for him to have an executive or party leader position in the company. If we could get him he would easily be one of the jewels or elites of our company.-Riven Guntar
Rumors:
- No one he has worked with has ever seen his face
- He is a former assassin
- The thorny vines he has wrapped around his fists have actually grown into him
Aziz Abedi
12 Level (0/120000 XP for level-up) Way of Thorns Background Vigorous Human Race / Species / Heritage Alignment
Monk
Level 12
Hit Dice: 12/12
1d8+2 Class 1
Level 12
Hit Dice: 12/12
1d8+2 Class 1
STR
12
12
+1
DEX
20
20
+5
CON
14
14
+2
INT
13
13
+1
WIS
16
16
+3
CHA
9
9
-1
99
Hit Points
Hit Points
+5
Initiative (DEX)
Initiative (DEX)
18
Armor Class (AC)
Armor Class (AC)
+4
Prof. Bonus
Prof. Bonus
30ft
Speed (walk/run/fly)
Speed (walk/run/fly)
12 / 12
Ki
Ki
+8 | Expertise Bonus | |
+4 | Proficiency Bonus |
+5 | Strength | |
+9 | Dexterity | |
+2 | Constitution | |
+1 | Intelligence | |
+3 | Wisdom | |
-1 | Charisma |
+9 | Acrobatics | DEX | |
+3 | Animal Handling | WIS | |
+1 | Arcana | INT | |
+1 | Athletics | STR | |
-1 | Deception | CHA | |
+1 | History | INT | |
+3 | Insight | WIS | |
-1 | Intimidation | CHA | |
+1 | Investigation | INT |
+3 | Medicine | WIS | |
+5 | Nature | INT | |
+3 | Perception | WIS | |
-1 | Performance | CHA | |
-1 | Persuasion | CHA | |
+1 | Religion | INT | |
+5 | Sleight of Hand | DEX | |
+9 | Stealth | DEX | |
+3 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Unarmed Strike | +9 | DEX | 1d8+5 | bludgeoning | |
Thorn Wraps | +9 | DEX | 1d8+2+5 | piercing |
Relentless Endurance. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you complete a long rest.
Determination. When you make an attack roll, an ability check, or a saving throw, you can do so with advantage. Once you use this ability, you can't use it again until you finish a short or long rest.
Subclass: Way of Thorns
Disciple of the Wilds
When you choose this tradition at 3rd level, you learn magical disciplines that harness the power of nature. A discipline requires you to spend ki points each time you use it.
You know the Natural Attunement discipline and one other nature discipline of your choice, which are detailed in the "Nature Disciplines" section below. You learn one additional nature discipline of your choice at 6th, 11th.and 17th level. Whenever you learn a new nature discipline, you can also replace one nature discipline that you already know with a different discipline.
Casting Nature Spells. Some nature disciplines allow you to cast spells. To cast one of these spells, you use its casting time and other rules, but you don't need to provide material components for it.
Once you reach 5th level in this class, you can spend additional ki points to increase the level of a nature discipline spell that you cast, provided that the spell has an enhanced effect at a higher level, as slicing leaves does. The spell's level increases by 1 for each additional ki point you spend. For example, if you are a 5th-level monk and use Nature’s Weapon to cast slicing leaves, you can spend 3 ki points to cast it as a 2nd-level spell (the discipline's base cost of 2 ki points plus 1). The maximum number of ki points you can spend to cast a spell in this way(including its base ki point cost and any additional ki points you spend to increase its level) is determined by your monk level, as shown in the Spells and Ki Points table.
Nature’s Commune.
You can spend 2 ki points to cast rapport spores.
Breath of Pain (6th Level Required).
You can spend 3 ki points to cast spray of thorns.
Wave of Thorns (11th Level Required).
You can spend 4 ki points to cast engulfing thorns.
Striking Vine (6th Level Required).
You can spend 3 ki points to cast arm of the wild.
Determination. When you make an attack roll, an ability check, or a saving throw, you can do so with advantage. Once you use this ability, you can't use it again until you finish a short or long rest.
Subclass: Way of Thorns
Disciple of the Wilds
When you choose this tradition at 3rd level, you learn magical disciplines that harness the power of nature. A discipline requires you to spend ki points each time you use it.
You know the Natural Attunement discipline and one other nature discipline of your choice, which are detailed in the "Nature Disciplines" section below. You learn one additional nature discipline of your choice at 6th, 11th.and 17th level. Whenever you learn a new nature discipline, you can also replace one nature discipline that you already know with a different discipline.
Casting Nature Spells. Some nature disciplines allow you to cast spells. To cast one of these spells, you use its casting time and other rules, but you don't need to provide material components for it.
Once you reach 5th level in this class, you can spend additional ki points to increase the level of a nature discipline spell that you cast, provided that the spell has an enhanced effect at a higher level, as slicing leaves does. The spell's level increases by 1 for each additional ki point you spend. For example, if you are a 5th-level monk and use Nature’s Weapon to cast slicing leaves, you can spend 3 ki points to cast it as a 2nd-level spell (the discipline's base cost of 2 ki points plus 1). The maximum number of ki points you can spend to cast a spell in this way(including its base ki point cost and any additional ki points you spend to increase its level) is determined by your monk level, as shown in the Spells and Ki Points table.
Monk Levels Maximum
5th-8th
9th-12th
5th-8th
9th-12th
Ki Points for a Spell
3
4
3
4
Nature’s Commune.
You can spend 2 ki points to cast rapport spores.
Breath of Pain (6th Level Required).
You can spend 3 ki points to cast spray of thorns.
Wave of Thorns (11th Level Required).
You can spend 4 ki points to cast engulfing thorns.
Striking Vine (6th Level Required).
You can spend 3 ki points to cast arm of the wild.
Features & Traits
Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Languages. Common, Elvish
Languages & Proficiencies
™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.
Race:
Human
Class:
Monk
Party/Company:
Phoenix Feather Adventuring Company
Human
Class:
Monk
Party/Company:
Phoenix Feather Adventuring Company
Age
??
Children
Comments