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Blademaker

Blademake

At 3rd level, you can call forth weapons from nothing. Whenever you attack, you can blademake instead of attacking with a weapon. A melee weapon you are proficient with of your choice appears, floating, within 30 feet of you. You launch the weapon to make a ranged attack, using the same ability modifier for that attack and damage roll that you would use for a melee attack with the weapon, or Charisma, if you choose. It has a range of 60 feet. If the weapon has a thrown range, that range is added on. For example, a spear would have a range of 80/120, while a greatsword would have a range of 60.   Additionally, when you make a ranged attack with a melee weapon, you don’t have disadvantage on the attack roll if you are within 5 feet of a hostile creature who can see you and who isn’t incapacitated.   When you blademake, you can also grasp the weapon yourself, instead of launching it. Any blademade weapons disappear at the end of your next turn, unless that weapon is magical. You can only blademake magic weapons that you own. You must have hands available to wield a weapon you blademake, even if you do not wield it (for example, you must have two empty hands to blademake a greatsword, but one for a spear).

Constant Assault

Also at 3rd level, you can blademake once as a bonus action, but you do not add your ability modifier to the damage roll of the attack until 10th level.

Armory of Treasures

At 7th level, any damage you deal with a weapon counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. Additionally, you can blademake objects under 50 pounds you own instead of weapons. You must know the general location of where you left the object, such as “in the storehouse”, and it must still be there. Blademade objects and magical weapons can be dismissed as an action if they are within blademake range, returning to their previous locations.

Maneuvering Barrage

Beginning at 10th level, when you use your Action Surge feature, your blademake range is increased by 60 and you can jump up to your speed on that turn.

Victorious Onslaught

At 15th level, blademade weapons ignore half and three-quarters cover and use triple the damage dice when you score a critical hit, instead of double, on a turn when you use your Action Surge feature.

Army of One

Starting at 18th level, you can choose to unleash an armory of weapons at the start of your turn. Until your turn ends, you don’t add any ability modifier to the attack or damage rolls you make, and whenever you blademake, three weapons are called forth instead of one.

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