Blik
Reputation:
A newer mercenary and member of the all kobold and Dragonborn mercenary company, Dragons of War. He is known for being decently skilled with a blade and for serving as an executioner in the Metallin Empire before becoming a mercenary. Other than that Blik doesn't intentionally do much to stand out or make a name for himself.Blik
7 Level (0/34000 XP for level-up) Soldier Background Kobold Race / Species / Heritage Chaotic Neutral Alignment
Fighter
Level 7
Hit Dice: 7/7
1d10+3 Class 1
Level 7
Hit Dice: 7/7
1d10+3 Class 1
STR
20
20
+5
DEX
18
18
+4
CON
16
16
+3
INT
5
5
-3
WIS
8
8
-1
CHA
12
12
+1
67
Hit Points
Hit Points
+4
Initiative (DEX)
Initiative (DEX)
14
Armor Class (AC)
Armor Class (AC)
+3
Prof. Bonus
Prof. Bonus
30
Speed (walk/run/fly)
Speed (walk/run/fly)
+6 | Expertise Bonus | |
+3 | Proficiency Bonus |
+8 | Strength | |
+4 | Dexterity | |
+6 | Constitution | |
-3 | Intelligence | |
-1 | Wisdom | |
+1 | Charisma |
+7 | Acrobatics | DEX | |
-1 | Animal Handling | WIS | |
-3 | Arcana | INT | |
+8 | Athletics | STR | |
+1 | Deception | CHA | |
-3 | History | INT | |
-1 | Insight | WIS | |
+7 | Intimidation | CHA | |
-3 | Investigation | INT |
-1 | Medicine | WIS | |
-3 | Nature | INT | |
-1 | Perception | WIS | |
+1 | Performance | CHA | |
+1 | Persuasion | CHA | |
-3 | Religion | INT | |
+4 | Sleight of Hand | DEX | |
+4 | Stealth | DEX | |
+2 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Blik's Fullblade | +10 | STR | 2d8+5 | Slashing | |
Finisher, Heavy, Special, Sundering, Two-Handed, Unwieldy |
Race
Grovel, Cower, and Beg
As an action on your turn, you can cower pathetically to distract nearby foes. Until the end of your next turn, your allies gain advantage on attack rolls against enemies within 10 feet of you that can see you. Once you use this trait, you can’t use it again until you finish a short or long rest.
Pack Tactics
You have advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn’t incapacitated.
Sunlight Sensitivity
You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
Subclass: Executioner
Path to the Gallows
Starting at 3rd level, you can render your enemies helpless putting them in the optimal position to strike the final blow. When you hit a creature with a weapon attack on your turn, you can force that creature to make a Strength saving throw DC = 8 + your Strength modifier + your proficiency bonus. On a failure, the target has its speed reduced to 0 and you have advantage on attack rolls against it until the end of your next turn. You can use this feature a number of times equal to your Strength modifier and you regain all uses once you finish a long rest.
Execution
Also at 3rd level you can deal a devastating blow to your enemies while they are most vulnerable, potentially ending their lives. Once on your turn, when you hit a creature with a weapon attack while you have advantage and the target's speed is 0, you can choose to roll a d20, if the roll is equal to or lower than your fighter level the attack scores a critical hit.
Swift Mercy
Beginning at 7th level you can efficiently dispose of multiple targets at once, when you reduce a creature to 0 hit points or when you score a critical hit, you can use your bonus action to move up to half your speed and make one weapon attack.
Background
Military Rank
You have a military rank from your career as a soldier. Soldiers loyal to your former military organization still recognize your authority and influence, and they defer to you if they are of a lower rank. You can invoke your rank to exert influence over other soldiers and requisition simple equipment or horses for temporary use. You can also usually gain access to friendly military encampments and fortresses where your rank is recognized.
Feat
Powerful Grip
You have an unusually strong grip for your size. You gain the following benefits:
• Increase your Strength score by 1, to a maximum of 20.
• Being Small doesn’t impose disadvantage on your attack rolls with heavy weapons.
• If you’re Medium or larger, you can use the two-handed damage die of versatile weapons when you are wielding them with one hand.
• Your Strength score is doubled for the purpose of determining your carrying capacity and the weight you can push, drag, or lift.
Features & Traits
Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Languages: Common, Draconic
Languages & Proficiencies
™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
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Race:
Kobold
Class:
Fighter
Party/Company:
Phoenix Feather Adventuring Company
Kobold
Class:
Fighter
Party/Company:
Phoenix Feather Adventuring Company
Age
9
Children
Comments