Divine Nature
When you choose this archetype at 3rd level, you're infused
with the nature of the entity that chose you. You gain
proficiency in Persuasion, and you can speak, read, and write
Celestial. Additionally, whenever you make a Charisma check
when interacting with celestials, your proficiency bonus is
doubled if it applies to the check.
Divine Bow
At 3rd level, you are gifted with a divine weapon bound only to
you. You can summon this weapon, which uses the statistics
of either a longbow or shortbow (your choice), into your hand
as a bonus action. This weapon creates its own ammo when
you attack with it, and you can choose to deal radiant damage
instead of piercing damage when you roll damage for it. This
weapon disappears if you end your turn without wielding it,
and you can dismiss it as a bonus action.
Whenever you damage a creature with an attack using your
Divine Bow, you know the creature's location for the next
minute or until you attack another creature. While you know
its location, you can attack it with your Divine Bow even if it's
behind total cover, and your attacks against it ignore cover as
your arrows phase through obstructions to reach its target.
Eyes of Light
At 7th level, you're given eyes that see beyond darkness. You
can see normally in darkness, normal or magically created by
a spell of a level equal to or lower than half your fighter level
(rounded up), to a distance of 120 feet.
Also, your eyes are the light. As a bonus action, you can shift
your sight to a space within 120 feet of you that is in bright
light, and see as if you were standing in that space. This lasts
until the start of your next turn, and until then you are blind in
regard to your own senses.
Radiant Wrath
At 10th level, you can tap into your latent celestial strength to
launch an unavoidable flurry of arrows. When you take the
Attack action and make a ranged weapon attack with your
Divine Bow, you can choose to forgo the attack as well as any
additional attacks from the same action, to instead barrage
the target with a flurry of radiant arrows. That creature, and
all creatures within 5 feet of it, must make a Dexterity saving
throw (DC equal to 8 + your proficiency bonus + your
Constitution modifier), taking 1d8 + your Dexterity modifier
radiant damage on a failed save, or half as much on a
successful one. This damage increases by 1d8 + your
Constitution modifier for every attack you forgo past the first.
You can use this feature a number of times equal to your
Constitution modifier (minimum of once), regaining expended
uses after you complete a long rest.
Conviction of the Gods
At 15th level, you can't be shaken from your path, your divine
goal, or your life's purpose. You're immune to being charmed
and frightened.
In addition, your conviction can inspire even others that
fight with you. When you use your Indomitable to reroll a
saving throw, you can choose an ally within 60 feet of you that
also failed its saving throw against the same effect. That
creature can reroll its saving throw and use the new roll.
Arrow of Heaven
At 18th level, you can draw upon your very essence to let loose
an arrow of godly power, the Arrow of Heaven.
As an action, choose a space that you can see, and is within
1 mile of you. You shoot an arrow that phases through all
obstructions, physical or magical, in order to reach that space.
Once it does, all creatures within 60 feet of that space must
make a Constitution saving throw against a DC equal to 8 +
your proficiency bonus + your Constitution modifier, as a
massive explosion of radiant energy consumes the entire area.
A target takes 10d10 radiant damage on a failed save, or half
as much on a successful one. All objects and structures in the
area take maximum damage from the explosion, instead of
rolling. Anything killed or destroyed by this damage
evaporates completely, leaving nothing behind.
When you take this action, you can choose to sacrifice your
own soul to empower the arrow. If you do so, the damage from
the explosion increases by 20d10, and you die immediately
afterwards. Dying in this way causes your body to fade away,
along with all your equipment, and you can't be revived by
anything except for a wish spell.
Once you use this feature, you can't use it again until you
complete a long rest.
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