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Builder Domain

Domain Spells

You gain domain spells at the cleric levels listed in the Builder Domain Spells table. See the Divine Domain class feature for how domain spells work.
Builder Domain Spells
Cleric Level Spells
1st  catapult, Tenser's floating disk
3rd  arcane lock, shatter
5th  glyph of warding, tiny servant
7th  fabricate, stone shape
9th  passwall, wall of stone
 

Acolyte of Architecture

Starting when you choose this domain at 1st level, you gain proficiency with Carpenter's tools and Mason's tools, and you gain the mold earth cantrip if you don't already know it.

Bonus Proficiencies

At 1st level, you gain proficiency with martial weapons and heavy armor.  

Channel Divinity: Raise Redoubt

Beginning at 2nd level, you can use your Channel Divinity to provide shelter and fortification in times of need. Over the course of 1 hour, you can create a stone structure of your own design that erupts from the ground within 60 feet of you. The structure must fit within an unoccupied cube of space a number of feet wide on each side equal to or less than your Cleric level × 5. The structure can have no more than one floor for each 10 feet of height, and each 10 x 10 foot section of the structure has 30 hit points and 15 AC, and is immune to poison and psychic damage. The structure lasts for 8 hours, until you use this Channel Divinity again, or until it is completely destroyed, at which point it immediately vanishes.

Channel Divinity: Fortify

Starting at 6th level, you can use your Channel Divinity to reinforce nearby structures and allies. As an action, you present your holy symbol and beseech your deity for aid. Each creature and structure of your choice within 15 feet of you gains a number of temporary hit points for 1 hour equal to half your Cleric level + your Wisdom modifier. While it has any of these temporary hit points, a structure has resistance to all damage.

Divine Strike

At 8th level, you gain the ability to infuse your weapons with the booming echoes of craftsmen - a gift from your deity. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 thunder damage to the target. When you reach 14th level, the extra damage increases to 2d8.

Endless Expansion

At 17th level, when you create a structure using your Channel Divinity feature, you can have its duration become permanent instead of 8 hours. Once you have used this feature, you can't use it again until you have completed a long rest.

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