Domain Spells
You gain domain spells at the cleric levels listed in the Builder
Domain Spells table. See the Divine Domain class feature for
how domain spells work.
Builder Domain Spells |
|
Cleric Level |
Spells |
1st |
catapult, Tenser's floating disk |
3rd |
arcane lock, shatter |
5th |
glyph of warding, tiny servant |
7th |
fabricate, stone shape |
9th |
passwall, wall of stone |
Acolyte of Architecture
Starting when you choose this domain at 1st level, you gain
proficiency with Carpenter's tools and Mason's tools, and you
gain the mold earth cantrip if you don't already know it.
Bonus Proficiencies
At 1st level, you gain proficiency with martial weapons and
heavy armor.
Channel Divinity: Raise Redoubt
Beginning at 2nd level, you can use your Channel Divinity to
provide shelter and fortification in times of need. Over the
course of 1 hour, you can create a stone structure of your own
design that erupts from the ground within 60 feet of you. The
structure must fit within an unoccupied cube of space a
number of feet wide on each side equal to or less than your
Cleric level × 5. The structure can have no more than one floor
for each 10 feet of height, and each 10 x 10 foot section of the
structure has 30 hit points and 15 AC, and is immune to
poison and psychic damage. The structure lasts for 8 hours,
until you use this Channel Divinity again, or until it is
completely destroyed, at which point it immediately vanishes.
Channel Divinity: Fortify
Starting at 6th level, you can use your Channel Divinity to
reinforce nearby structures and allies. As an action, you
present your holy symbol and beseech your deity for aid. Each
creature and structure of your choice within 15 feet of you
gains a number of temporary hit points for 1 hour equal to
half your Cleric level + your Wisdom modifier. While it has any
of these temporary hit points, a structure has resistance to all
damage.
Divine Strike
At 8th level, you gain the ability to infuse your weapons with
the booming echoes of craftsmen - a gift from your deity. Once
on each of your turns when you hit a creature with a weapon
attack, you can cause the attack to deal an extra 1d8 thunder
damage to the target. When you reach 14th level, the extra
damage increases to 2d8.
Endless Expansion
At 17th level, when you create a structure using your Channel
Divinity feature, you can have its duration become permanent
instead of 8 hours. Once you have used this feature, you can't
use it again until you have completed a long rest.
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