Domain spells
You gain domain spells at the cleric levels listed in
the Cat Domain Spells table. See the Divine Domain
class feature for how domain spells work.
Cleric Level |
Cat Domain Spells |
1st |
animal friendship (cats), speak with
animals |
3rd |
enhance ability (cat’s grace), darkvision |
5th |
catnap, feign death |
7th |
death ward, freedom of movement |
9th |
dominate person, geas |
Cat’s Eyes
At 1st level, you can see things that other people
cannot. You perceive the spirits of the dead, immaterial creatures and anything on the Ethereal Plane
as if they were on the material plane, and you are
unable to distinguish the difference at a glance.
Channel Divinity: Unlikely Ascent
Starting at 2nd level, you can use your Channel
Divinity to get somewhere you probably shouldn’t.
As an action, you touch your holy symbol and say a
prayer. For the next minute, you gain a climb speed
equal to your walking speed, can make standing
high jumps equal to your speed, and have no risk of
falling when climbing or balancing (you do not need
to make ability checks to perform either act).
Impunity
At 6th level, you are blessed with a light step and a
distinctly feline aversion to borders and boundaries.
You can move through an area monitered by magical
wards (such as the alarm spell, or a glyph of warding) without triggering their effects. You can still
be seen by remote scrying effects, and if a magical
ward activates (likely for some other reason) you are
affected by it normally.
Potent Spellcasting
Starting at 8th level, you add your Wisdom modifier
to the damage you deal with any cleric cantrip.
Climbing Clowder
Starting at 17th level when you use your your Channel Divinity: Unlikely Ascent feature, you can now
affect a number of creatures you can see equal to
your Wisdom modifier.
Comments