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Celebration Domain Spells |
Cleric level |
Spells |
1st |
color spray, faerie fire |
3rd |
enthrall, pyrotechnics |
5th |
hypnotic pattern, major image |
7th |
confusion, fabricate |
9th |
animate objects, seeming |
Bonus Cantrip
When you choose this domain at 1st level, you gain the
dancing lights cantrip if you don't already know it.
You do not need to maintain concentration on this cantrip,
and you can create a number of lights equal to the normal
value plus half your cleric level rounded up.
Life of the Party
Also at 1st level, you gain proficiency in one of the following
skills: Deception, Performance, or Persuasion.
Whenever you cast either the dancing lights cantrip or a
spell from the Celebration Domain spell list, you gain
temporary hit points equal to your Wisdom modifier that last
for one minute.
Channel Divinity: Water and Wine
At 2nd level, your god smiles on your party. You can use your
Channel Divinity feature to transform up to fifty gallons of
water into a magical ambrosia for one hour. Creatures that
drink from the font must make a Wisdom saving throw
against your cleric spell save DC or be charmed for one
minute. Either way, the subject gains temporary hit points
equal to your cleric level. This liquid can be bottled, but fades
back into water after one hour.
Channel Divinity: Cheerful Assistance
At 6th level, you can protect your friends from bad decisions.
Whenever a creature within 60 feet of you that you can see
makes a roll with disadvantage, you can use your reaction
and Channel Divinity feature to enable them to roll with
advantage instead.
Potent Spellcasting
Starting at 8th level, you can add your Wisdom modifier to
the damage you deal with any cleric cantrip.
Grand Parade
At 17th level, your god brightens the world through you.
Whenever you cast dancing lights, you and allies within 60
feet can move up to 30 feet as a reaction and also gain
immunity to the frightened condition for 1 minute.
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