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Chaos Magic Tradition

Chaos Savant

Beginning when you select this tradition at 2nd level, whenever you attempt to copy a spell into your spellbook, you must roll on the Chaos Savant table below.
Chaos Savant Table
d20  Effect
1/20  The spell is transcribed directly into your spellbook, without a cost nor time spent
2/19  The spell is transcribed at twice the amount of time
3/18  The spell is transcribed at the normal cost and amount of time
4/17  The spell is transcribed at twice the cost
5/16  The spell is transcribed at twice the cost and half the amount of time
6/15  The spell is transcribed at twice the amount of time and half the cost
7/14  The spell is transcribed at half the cost
8/13  The spell is transcribed at the normal cost and amount of time
9/12  The spell is transcribed at half amount of time
10/11  The spell is too difficult to transcribe, preventing you from ever transcribing this spell

Arcane Instability

Starting at 2nd level, your spells either become too weak or too strong when you cast them. Whenever you cast a spell of first level or higher, you may roll Xd6, where X is the spell level.   For every 1 that you roll in this way, treat the spell as one level less. For every 6 that you roll in this way, treat the spell as one level higher. Any other roll in this way does not affect the spell level outcome.   If the spell level would fall below 1, the spell instantly fails. You expend the spell slot that the spell was originally casted at, not the final spell level outcome.   You can use this feature a number of times equal to your Intelligence modifier, per day. Whenever you finish a long rest, you regain any spent uses of this feature.   If you have no uses of this feature and roll a natural 20 on an attack roll or saving throw, you regain one use of this feature.

Elemental Shift

Beginning at 6th level, your spells now vary when cast. Whenever you cast a cantrip, you can change the damage type to its polar opposite. Use the Elemental Shift table below to figure out what the damage type can be. You can use this feature equal times to your Intelligence modifier per long rest.
Elemental Shift Table
Damage Type  Damage Type
Fire  Cold
Acid  Poison
Force  Psychic
Lightning  Thunder
Radiant  Necrotic

Adaptive Chaos

At 10th level, you can predict the strength of one of your spells. Whenever you use the Arcane Instability feature, you may reroll Xd6, where X is half of your proficiency bonus. You must use the new rolls, even if the new results is 1.

Champion of Change

Finally at 14th level, you can manifest the chaotic powers that be, bending them to your will. Whenever you or another creature within 30 feet of you roll a natural 1 or natural 20 on an attack roll or saving throw, you regain one use of the Arcane Instability feature.

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