Chaos Savant
Beginning when you select this tradition at 2nd level,
whenever you attempt to copy a spell into your spellbook, you
must roll on the Chaos Savant table below.
|
Chaos Savant Table |
d20 |
Effect |
1/20 |
The spell is transcribed directly into your spellbook, without a cost nor time spent |
2/19 |
The spell is transcribed at twice the amount of time |
3/18 |
The spell is transcribed at the normal cost and amount of time |
4/17 |
The spell is transcribed at twice the cost |
5/16 |
The spell is transcribed at twice the cost and half the amount of time |
6/15 |
The spell is transcribed at twice the amount of time and half the cost |
7/14 |
The spell is transcribed at half the cost |
8/13 |
The spell is transcribed at the normal cost and amount of time |
9/12 |
The spell is transcribed at half amount of time |
10/11 |
The spell is too difficult to transcribe, preventing you from ever transcribing this spell |
Arcane Instability
Starting at 2nd level, your spells either become too weak or
too strong when you cast them. Whenever you cast a spell of
first level or higher, you may roll Xd6, where X is the spell
level.
For every 1 that you roll in this way, treat the spell as one
level less. For every 6 that you roll in this way, treat the spell
as one level higher. Any other roll in this way does not affect
the spell level outcome.
If the spell level would fall below 1, the spell instantly fails.
You expend the spell slot that the spell was originally casted
at, not the final spell level outcome.
You can use this feature a number of times equal to your
Intelligence modifier, per day. Whenever you finish a long
rest, you regain any spent uses of this feature.
If you have no uses of this feature and roll a natural 20 on
an attack roll or saving throw, you regain one use of this
feature.
Elemental Shift
Beginning at 6th level, your spells now vary when cast.
Whenever you cast a cantrip, you can change the damage
type to its polar opposite.
Use the Elemental Shift table below to figure out what the
damage type can be.
You can use this feature equal times to your Intelligence
modifier per long rest.
|
Elemental Shift Table |
Damage Type |
Damage Type |
Fire |
Cold |
Acid |
Poison |
Force |
Psychic |
Lightning |
Thunder |
Radiant |
Necrotic |
Adaptive Chaos
At 10th level, you can predict the strength of one of your
spells. Whenever you use the Arcane Instability feature, you
may reroll Xd6, where X is half of your proficiency bonus.
You must use the new rolls, even if the new results is 1.
Champion of Change
Finally at 14th level, you can manifest the chaotic powers that
be, bending them to your will. Whenever you or another
creature within 30 feet of you roll a natural 1 or natural 20 on
an attack roll or saving throw, you regain one use of the
Arcane Instability feature.
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