Medical Training
At 3rd level, you have trained extensively in biology,
anatomy and medicine. You gain proficiency in the
medicine skill if you didn’t possess it already. You
double your proficiency bonus on any check to which
it applies.
Crippling Blow
When you deal piercing or slashing damage to a
creature with a weapon attack, you can choose to
cripple them as well as dealing damage. When you
use this ability, select an option from the Crippling
Blow table below. The creature must succeed on a
Constitution saving throw vs 8 + your proficiency
bonus + your Strength or Dexterity modifier (your
choice) or be afflicted until it either regenerates or
receives magical healing.
You can use this ability a number of times equal to
your Wisdom modifier. You regain all uses of this
ability at the end of a short rest. If you use this ability
on a critical hit, the affliction is permanent and can
only be removed by a greater restoration spell or
similar magic.
Crippling Blow |
|
Go for the Eyes, Boo. |
The creature is blinded. |
Manual Impairment |
One of the creature’s hands (or claws) is damaged and the creature can no longer use it or hold things in it. |
Hamstring |
The creature’s speed is halved. |
Vicious Stab. |
Your attack deals an extra die of weapon damage. |
Bleeding Blade
At 7th level, when you hit a creature with an attack,
you can wound the target. At the start of each of
the wounded creature’s turns, it takes 1d4 necrotic damage for each time you’ve wounded it, and it
can then make a DC 15 Constitution saving throw,
ending the effect of all such wounds on itself on a
success. Magical healing or regeneration removes all
wounds from a target, and it has no effect on undead or consructs.
Humourous Invigoration
At 10th level, you gain the ability to return your
allies to consciousness through provoking their inner
humours. As a bonus action, you attend to an unconscious ally within 5 feet of you, and that creature
regains 1 hit point. Choose one of the follow personality traits and apply it to that creature until they next
finish a long rest. You must finish a short rest before
using this ability again.
Humours |
|
Sanguine |
“I tell bad jokes and never shut up” |
Choleric |
“I’m overly confident and rude” |
Melancholic |
“I’m lazy and scared” |
Phlegmatic |
“I’m forgetful and low spirited” |
Wasting Blade
At 15th level, your Bleed ability becomes more potent, and creature only receive a saving throw once
every minute.
Hack and Slash
At 18th level, uses of your Crippling Blow ability
recharge on initiative count 20 every round.
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