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Chirurgeon

Medical Training

At 3rd level, you have trained extensively in biology, anatomy and medicine. You gain proficiency in the medicine skill if you didn’t possess it already. You double your proficiency bonus on any check to which it applies.

Crippling Blow

When you deal piercing or slashing damage to a creature with a weapon attack, you can choose to cripple them as well as dealing damage. When you use this ability, select an option from the Crippling Blow table below. The creature must succeed on a Constitution saving throw vs 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice) or be afflicted until it either regenerates or receives magical healing.   You can use this ability a number of times equal to your Wisdom modifier. You regain all uses of this ability at the end of a short rest. If you use this ability on a critical hit, the affliction is permanent and can only be removed by a greater restoration spell or similar magic.
Crippling Blow
Go for the Eyes, Boo. The creature is blinded.
Manual Impairment One of the creature’s hands (or claws) is damaged and the creature can no longer use it or hold things in it.
Hamstring The creature’s speed is halved.
Vicious Stab. Your attack deals an extra die of weapon damage.

Bleeding Blade

At 7th level, when you hit a creature with an attack, you can wound the target. At the start of each of the wounded creature’s turns, it takes 1d4 necrotic damage for each time you’ve wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Magical healing or regeneration removes all wounds from a target, and it has no effect on undead or consructs.

Humourous Invigoration

At 10th level, you gain the ability to return your allies to consciousness through provoking their inner humours. As a bonus action, you attend to an unconscious ally within 5 feet of you, and that creature regains 1 hit point. Choose one of the follow personality traits and apply it to that creature until they next finish a long rest. You must finish a short rest before using this ability again.
Humours
Sanguine “I tell bad jokes and never shut up”
Choleric “I’m overly confident and rude”
Melancholic “I’m lazy and scared”
Phlegmatic “I’m forgetful and low spirited”

Wasting Blade

At 15th level, your Bleed ability becomes more potent, and creature only receive a saving throw once every minute.

Hack and Slash

At 18th level, uses of your Crippling Blow ability recharge on initiative count 20 every round.

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