Frigid Savant
Beginning when you select this tradition at 2nd level, you
know how to draw upon the power of ice. You may prepare
one additional spell per long rest, so long as the spell can
deal cold damage, and you learn the shape water cantrip.
Additionally, the gold and time you must spend to copy a
spell that can deal cold damage into your spellbook is
halved.
Coldbringer
Starting at 2nd level, the chilling strength of ice is always
within your grasp. Once per turn when you cast a wizard
spell of 1st level or higher, you can use your bonus action to
create a hail of ice in a 5-foot radius centered on a point
within 30 feet, that lasts until the start of your next turn.
This area is considered difficult terrain until the beginning
of your next turn, and creatures who begin their turn in this
area take cold damage equal to your Intelligence modifier.
This effect increases to a 10-foot radius at 10th level.
Additionally, you are considered adapted to cold and
extreme cold climates and weather affects.
Ice Manipulation
At 6th level, you have learned how to wield frost and ice in
different ways. When you cast a spell with a spell slot, you
can expend one additional spell slot to augment its effects
for the casting with the power of ice. The effect depends on
the spell slot you expend.
An additional 1st-level spell slot can infuse a spell with
the power of the ice. If you roll damage for the spell when
you cast it and the spell deals cold damage, increase the
damage against every target by 2d12 cold damage. If the
spell can deal damage on more than one turn, it deals this
extra cold damage only on the turn you cast the spell.
An additional 2nd-level spell slot can increase the
strength of the spell. If the spell you cast deals cold
damage, the cold damage ignores resistance to cold
damage and treats immunity to cold damage as resistance.
An additional 3rd-level spell slot can increase the
effectiveness of the spell. If the spell you cast deals cold
damage and requires a spell attack roll, you have advantage
on the spell attack roll. If the spell requires a target to make
a saving throw, the target makes the saving throw against
the spell at disadvantage.
Freezing Form
By 10th level, you have acclimated to frost. You have
advantage on saving throws against spells or creature
abilities that deal cold damage, and you ignore difficult
terrain caused by snow or ice.
Additionally, your movement speed cannot be reduced as
a result of taking cold damage.
Frost Mastery
At 14th level, you have mastered the power of ice. You add
the investiture of ice spell to your spellbook, if it is not there
already. You can cast investiture of ice without expending a
spell slot. When you do so, the spell does not require
concentration.
Once you cast investiture of ice in this way, you can’t do
so again until you finish a short or long rest, though you
can still cast it normally using an available spell slot
Comments