Hyde
Beginning when you select this school at 2nd level,
you can use your magic to exhibit your inner monster. As a bonus action, you change state and enter
your Monstrous Form. While in your Monstrous
Form, your statistics change in the following ways:
- Your apperance and voice are no longer recognizable, your creature type is monstrosity and your size increases to Large.
- You gain temporary hit points equal to your level in this class at the start of your turn
- You have advantage on Charisma (Intimidation) checks made to terrify or bully creatures.
You can maintain this form for up to 1 hour, returning
to your normal form as an action, or automatically if
you drop to 0 hit points. You must finish a long rest
before using this ability again.
Seek
At 2nd level, your monstrous form has the ability to
track down magical resonance. When in your monstrous form, you can sense magic within 120 feet of
you at-will. This works like detect magic, but is not in
itself magical.
Cryptid
At 6th level, when you are in your Monstrous Form,
you are unable to be fully detected by magical sensors, divination effects or any other form of magical surveillance, all of which only return fuzzy and
warped information. You have advantage on Dexterity (Stealth) checks whilst in Monstrous Form.
Strange Extremity
At 10th level, your monstrous form develops a
monstrous and strange predatory attribute. Choose
Strength, Dexterity or Charisma. When you are
in your monstrous form, your score in this ability
increases to 10 + your level in this class, unless it is
already higher.
Unspoken Name
At 14th level, you know when creatures are talking
about you. When a creature on the same plane of existence as you speaks your name or your true name,
you immediately know the name and location of
that creature relative to you. As a reaction, you can
teleport to that creature, appearing within 30 feet of
them. You may attempt a Dexterity (Stealth) ability
check on arrival to remain hidden, as long as there
is something to hide behind. You must finish a long
rest before using this ability again.
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