All rogues enjoy moving unnoticed, but your skills are always
served best when you can operate underneath the noses of
those around you. Literally. As a diminutor, you can tap into
strange powers that allow you to shrink your very physical
form to one small enough to pass by undetected, or take
advantage of an opponents confusion and inability to properly
defend against you. Able to slip past security some would
think impenetrable, or cause havoc in a fight as an almost
impossible to track blur of pint-sized death, diminutors are
often spoken of as amusing ghost stories in underground
circles.
Miniaturize
Beginning at 3rd level, as a bonus action you can compact
your form and everything you are wearing and carrying into a
much smaller space, shrinking down to around 1 foot tall. For
10 minutes, or until you choose to return to normal size (no
action required), your size becomes Tiny, and you gain an
additional way to use your Sneak Attack; you don't need
advantage on the attack roll to use your Sneak Attack against
a creature if you are at least two sizes smaller than it, and you
don't have disadvantage on the attack roll. All the other rules
for Sneak Attack still apply to you.
Additionally, while you are shrunk and aren't incapacitated,
you can't be grappled by creatures at least two sizes larger
than you.
Once you use this feature, you can't use it again until you
complete a short or long rest.
Impossible Target
At 9th level, you've learned to minimize the openings you leave
to creatures of greater size than you. You don't provoke
opportunity attacks from creatures that are at least two sizes
larger than you.
Momentarily Miniscule
At 13th level, when you use your Miniaturize feature, you can
choose to only tap into your shrinking power for but a
moment. When you do so, you return to normal size at the end
of the current turn, and you don't need to complete a short or
long rest to use your Miniaturize feature again after using it in
this way.
The Bigger They Are
At 17th level, when you hit a creature at least two sizes larger
than you with a melee weapon attack, you can choose to move
into its space and cling to its body. While in its space, you have
advantage on attack rolls against the creature, and the
creature has disadvantage on attack rolls made against you.
You can move around within the creature's space as if it was
difficult terrain, and the creature can use its action to attempt
to remove you by making a Strength (Athletics) check
contested by your Strength (Athletics) or Dexterity
(Acrobatics) check.
Additionally, when you use your Uncanny Dodge whilst
clinging to a creature in this way, the creature takes an
amount of damage equal to half of the attack's damage.
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