You were chosen among a select few to protect those of the
faith. Whether it be from demons or devil or from corrupt
members of the church you are sent to be judge, jury and
executioner.
Gift of Faith
Starting at 3rd level, you gain proficiency in the Religion skill.
Additionally, you can change the damage type of your sneak
attack to either radiant or necrotic damage.
By These Hands I Heal the Ill
Additionally at 3rd level, there lies a divine spark within you.
As an action, you can place your hand on a creature and heal
its wounds. You can restore hit points to a creature you can
touch by your Wisdom modifier plus a number d6 equal to half
of your rogue level rounded up. You can do this a number of
time equal to your Wisdom modifier and regain all uses of this
feature after finishing a long rest.
Turn Heathens
At 9th level, those who oppose you treble at your might. When
you attack your foe you test the reach of their faith. When you
successfully hit an creature with your sneak attack you can
have that creature make a Wisdom saving throw (DC8 +
proficiency + your Wisdom modifier). On a failed save the
creature becomes Frightened of you till the end of its next
turn.
Shepherd of the People
At 13th level, you have learned the many wisdoms of the
world and how to subtly guide others. You can use the Help
action as a bonus action. Additionally, when you are within 5ft
of an ally they can add your Wisdom modifier ability checks.
And with this Blade I Cut Sin
At 17th level, yours is the blade that will sever the filth from
the earth. Whenever you deal radiant or necrotic damage you
can double the amount of damage you deal. You can do this
once per short rest.
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