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Disciple

You were chosen among a select few to protect those of the faith. Whether it be from demons or devil or from corrupt members of the church you are sent to be judge, jury and executioner.

Gift of Faith

Starting at 3rd level, you gain proficiency in the Religion skill. Additionally, you can change the damage type of your sneak attack to either radiant or necrotic damage.

By These Hands I Heal the Ill

Additionally at 3rd level, there lies a divine spark within you. As an action, you can place your hand on a creature and heal its wounds. You can restore hit points to a creature you can touch by your Wisdom modifier plus a number d6 equal to half of your rogue level rounded up. You can do this a number of time equal to your Wisdom modifier and regain all uses of this feature after finishing a long rest.

Turn Heathens

At 9th level, those who oppose you treble at your might. When you attack your foe you test the reach of their faith. When you successfully hit an creature with your sneak attack you can have that creature make a Wisdom saving throw (DC8 + proficiency + your Wisdom modifier). On a failed save the creature becomes Frightened of you till the end of its next turn.

Shepherd of the People

At 13th level, you have learned the many wisdoms of the world and how to subtly guide others. You can use the Help action as a bonus action. Additionally, when you are within 5ft of an ally they can add your Wisdom modifier ability checks.

And with this Blade I Cut Sin

At 17th level, yours is the blade that will sever the filth from the earth. Whenever you deal radiant or necrotic damage you can double the amount of damage you deal. You can do this once per short rest.

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