Ring the Blade
When you choose this archetype at 3rd level, you learn to
make your blades sing with destructive energy. While you are
wielding a melee weapon, you can use a bonus action to make
it ring with sonorous power for one minute. If the weapon
leaves your hand, it stops ringing.
While a weapon is ringing, it inflicts thunder damage
instead of the normal type. Whenever a creature other than
you starts its turn within 5 feet if you while your weapon is
ringing, it takes thunder damage equal to your highest ability
score modifier.
As an action while holding a ringing weapon, you can
unleash this energy, generating sharpened edges of pure
sound to lash out in all directions around you and causing the
weapon to stop ringing. When you do this, each creature other
than you within 15 feet of you takes thunder damage equal to
the damage dice of the weapon plus your highest ability score
modifier.
You can unleash the energy within a ringing weapon twice,
and you can’t do so again until you finish a short or long rest.
Starting at 7th level, unleashing this energy inflicts twice as
much damage, and it inflicts three times as much damage at
15th level.
Hear the Silence
Also at 3rd level, you learn to stop noise around you by
disrupting your own heartbeat. As a bonus action, you can cast
silence centered on yourself. When cast in this way, it requires
no verbal, somatic, or material components, lasts until the
start of your next turn, and affects a 5-foot-radius sphere
centered on you.
Defy Harmony
At 7th level, you move against the beat of the universe, like
nails upon life’s chalkboard. You gain proficiency in the
Intimidation skill. When you wield a weapon that is ringing,
your attacks with that weapon ignore disadvantage caused by
your target being heavily obscured.
Shatter Synchronicity
At 10th level, you learn to further manipulate sound and
silence. Friendly creatures within 15 feet of you gain resistance
to thunder damage. When a hostile creature takes thunder
damage as a result of starting its turn within 5 feet of you
while your weapon is ringing, it becomes disrupted by eldritch
vibrations that interfere with spellcasting. If it tries to cast a
spell with a verbal component before the start of your next
turn, it takes 2d10 thunder damage immediately after casting
the spell. If this would cause it to make a concentration saving
throw, it makes this saving throw with disadvantage.
Strike Unhindered
At 15th level, while your weapon is ringing, you can use a
bonus action to gain the benefits of the Dash action, and you
automatically break free from any creature grappling you.
After you use this bonus action, any creature or object other
than you that is within 5 feet of you at any time during your
turn takes thunder damage equal to your highest ability score
modifier at the end of your turn.
As Perfect Imperfection
At 18th level, your path has taken you to the final measure,
as you at last become the metronome of the Chord. Your
heartbeat is as unstoppable as it is unpredictable, and your
pulse thunders in your ears. Whenever you are below half
your maximum hit points, you can unleash the energy within
a ringing weapon without expending your use of the feature.
Whenever you are reduced to 0 hit points, you can choose to
be reduced to 1 hit point instead. Once you do so, you can’t do
so again until you finish a long rest.
Variant Fighter Maneuvers
Presented here are several maneuvers unique to the
Discordant, highlighting their defiance of harmony. If you are
not using a fighter variant that supports maneuvers in this
fashion, such as Layhnet’s Variant Fighter, then ignore these
options.
Crashing Symbol
Prerequisite: Discordant archetype
When you are hit with an attack, you can use your reaction
to unleash a burst of sound. If your attacker is within 10 feet
of you, they suffer disadvantage on their next attack targeting
you for the remainder of the current turn.
Superiority. All hostile creatures within 5 feet of your attacker
also suffer disadvantage on the first attack they make targeting
you until the start of your next turn.
Silent Edge
Prerequisite: Discordant archetype
Your blade now rings in the silence between the beats of the
universe, granting you advantage on Stealth checks while your
weapon is ringing and making it inaudible to hostile creatures.
Superiority. Until the start of your next turn, you can take the
Hide action as a bonus action.
Sonic Blade
Prerequisite: Discordant archetype
Once per round when you make a weapon attack, you can
choose to wreathe your weapon in disruptive sound. If the
attack hits a creature that is concentrating on a spell, it has
disadvantage on the saving throw to maintain concentration.
Superiority. The creature you hit and all creatures other than
you within 5 feet of the target of this attack take thunder
damage equal to your highest ability score modifier.
Comments