Unstoppable
When you choose this archetype at 3rd level, your sheer
strength and power makes you unstoppable. When you make
an attack roll using Strength, you can gain a +10 bonus to the
roll. You make this choice after you see the roll, but before the
DM says whether the attack hits or misses.
Alternatively, when you make a Strength check, you can
gain a +10 bonus to the check. You make this choice after you
see the roll, but before the DM says whether the check
succeeds or fails.
You can use this feature a number of times equal to your
Strength modifier (minimum of once), but only once per turn,
and you regain all expended uses of it when you finish a long
rest.
Thick Skinned
By the time you reach 7th level, your experience and thick
skin (and likely excessive scarring) has made you more
durable. When you gain this feature, your hit point maximum
increases by 14. Every time you gain a level in this class
thereafter, your hit point maximum increases by 2.
Additional Fighting Style
At 10th level, you can choose a second option from the
Fighting Style class feature.
Legendary Stamina
Starting at 15th level, you can focus your physical durability
to shrug off damage and other effects. Whenever you make a
Strength, Dexterity, or Constitution saving throw, you can
gain a +10 bonus to the roll. You make this choice after you
see the roll, but before the DM says whether you succeed or
fail.
Once you use this feature, you can't use it again until you
finish a short or long rest.
Survivor
At 18th level, you attain the pinnacle of resilience in battle. At
the start of each of your turns, you regain hit points equal to 5
+ your Consitution modifier if you have no more than half of
your hit points left. You don't gain this benefit if you have 0 hit
points.
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