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Drosera

Terrors of the Jungle At first glance, a drosera’s head looks like a large, ripe melon. In truth, is made of two (or in a few tribes, three or even four) thick, interlocked toothed plates which, when opened, expose their mouth and a pair of eyes. This under-visage can be disturbing to other races, and so most traveling Drosera keep their plates closed, wearing fanciful wooden or ceramic masks in a vague mockery of most races’ facial structure. They have a set of air-holes on their necks that allow them to speak and breathe while their headplates are closed.   Drosera prefer to eat meat to the exclusion of anything else, and they train their saplings in the art of the ambush from a young age. As they age, they take on more dangerous game with their sires, passing their skills down to the next generation.   Finding work in civilized areas where their cannibalistic nature is not frowned upon is difficult, so drosera who leave their native jungles gravitate toward assassination work that allows them to take the lives (or limbs) of others.

Drosera

Ability Score Increase Your Strength, Dexterity and, Constitution scores increase by 1.
Size Medium
Speed 30 ft

Age.  Drosera reach adulthood at around 15 years and live up to 150 years.   Alignment.  Most drosera are evil.   Size.  Drosera average about 6 feet tall and weigh about 100 pounds. Your size is Medium.   Headplate Vision.  While your headplates are unhinged, you can see in darkness within 120 feet of you as if it were bright light. However, you can't discern color in darkness, only shades of gray. While your headplates are closed, they obscure your vision considerably: you require bright light to see further than 15 feet away from you, and are only able to see to a distance of 60 feet even with the aid of it.   You can hinge or unhinge the headplates that form your jaw using your bonus action. When your jaw is unhinged, your sensitive eyes and mouth are exposed. If you are subject to a critical hit while your jaw is unhinged, the attack deals an additional 1d10 damage.   Carnivorous Bite.  While your headplates are unhinged, you can use your fearsome jaw to make melee attacks that deal 1d6 piercing damage plus additional acid damage equal to twice your proficiency bonus.   Mutable.  When you reach 3rd level, You can caste the snare XGE spell once without any material components. You must finish a long rest in order to cast the spell again using this trait. When you reach 5th level, you can cast the alter self spell once, and must finish a long rest in order to cast the spell again using this trait. Charisma is your spellcasting ability for these spells.   Ambush Hunter.  You are proficient with longbows, spears, and the Stealth skill.   Hybrid Nature.  You have two creature types: humanoid and plant.

Languages. You can speak, read and write Common and Primordial.


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