Domain spells
You gain domain spells at the cleric levels listed in
the Entropy Domain Spells table. See the Divine
Domain class feature for how domain spells work.
Entropy Domain Spells |
|
Cleric Level |
Spells |
1st |
inflict wounds, thunderwave |
3rd |
shatter, darkness |
5th |
life transference, vampiric touch |
7th |
blight, sickening radiance |
9th |
negative energy flood, antilife shell |
Rust Ward
At 1st level, your entropic magic wears away at the
weapons of your assailants. When a creature hits
you with a melee weapon attack using a nonmagical
weapon, after dealing damage the weapon takes a
permanent and cumulative −1 penalty to damage
rolls. This ability has no effect on natural weapons
such as claws unless those weapons are made of
metal. If its penalty drops to −5, the weapon is
destroyed. Nonmagical ammunition made of metal
that hits you is destroyed after dealing damage.
Channel Divinity: Dissolution
Starting at 2nd level, you can use your Channel Divinity to disintegrate physical objects. As an action,
you present your holy symbol, and condemn a nonmagical object within 5 feet of you that isn’t being
worn or carried. You can also target a 5 foot square
section of a larger object, such as a wall. The chosen
object disintegrates into a pile of dust.
Entropic Gyre
At 6th level, your presence becomes anathema to all
things of beauty and permanence. Magical objects
are now affected by your Rust Ward and Channel
Divinity features.
In addition, when you strike a creature with a melee
attack, any armor or shield that creature is wearing
takes a permanent and cumulative −1 penalty to
the AC it offers. Armor reduced to an AC of 10 or a
shield that drops to a +0 bonus is destroyed.
Divine Strike
At 8th level, you gain the ability to infuse your
weapon strikes with entropic energy. Once on each
of the cleric’s turns when he or she hits a creature
with a weapon attack, the cleric can cause the attack
to deal an extra 1d8 necrotic damage to the target.
When the cleric reaches 14th level, the extra damage increases to 2d8.
Radial Decomposition
Starting at 17th level, you can use your Dissolution
feature to affect all objects within 10 feet of you that
aren’t being worn or carried.
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