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Entropy Domain

Domain spells

You gain domain spells at the cleric levels listed in the Entropy Domain Spells table. See the Divine Domain class feature for how domain spells work.  
Entropy Domain Spells
Cleric Level Spells
1st inflict wounds, thunderwave
3rd shatter, darkness
5th life transference, vampiric touch
7th blight, sickening radiance
9th negative energy flood, antilife shell
 

Rust Ward

At 1st level, your entropic magic wears away at the weapons of your assailants. When a creature hits you with a melee weapon attack using a nonmagical weapon, after dealing damage the weapon takes a permanent and cumulative −1 penalty to damage rolls. This ability has no effect on natural weapons such as claws unless those weapons are made of metal. If its penalty drops to −5, the weapon is destroyed. Nonmagical ammunition made of metal that hits you is destroyed after dealing damage.

Channel Divinity: Dissolution

Starting at 2nd level, you can use your Channel Divinity to disintegrate physical objects. As an action, you present your holy symbol, and condemn a nonmagical object within 5 feet of you that isn’t being worn or carried. You can also target a 5 foot square section of a larger object, such as a wall. The chosen object disintegrates into a pile of dust.

Entropic Gyre

At 6th level, your presence becomes anathema to all things of beauty and permanence. Magical objects are now affected by your Rust Ward and Channel Divinity features. In addition, when you strike a creature with a melee attack, any armor or shield that creature is wearing takes a permanent and cumulative −1 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed.

Divine Strike

At 8th level, you gain the ability to infuse your weapon strikes with entropic energy. Once on each of the cleric’s turns when he or she hits a creature with a weapon attack, the cleric can cause the attack to deal an extra 1d8 necrotic damage to the target. When the cleric reaches 14th level, the extra damage increases to 2d8.

Radial Decomposition

Starting at 17th level, you can use your Dissolution feature to affect all objects within 10 feet of you that aren’t being worn or carried.

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