Hardened Flesh
By 2nd level, your studies of skin and flesh have granted
you medical insight, as well as altering your own body. You
gain proficiency in the Medicine skill. In addition, while you
are wearing no armor and not wielding a shield, your AC
equals 10 + your Constitution modifier.
Skin Sculptor
Beginning at 2nd level, you gain the ability to affect the
body of others through your spells. Whenever you
successfully hit a single creature that has flesh with a spell
of 1st level or higher or if they fail a saving throw against
your spell, you can force that creature to make a
Constitution saving throw against your wizard spell save
DC. On a failed save, the creature’s flesh begins to warp
and twist violently, and you can choose which of the
following abilities affects the creature. A creature can only
be affected by one of these effects at a time, and each of
these abilities last until the end of the creature's next turn.
Skin Bloating: The creature’s flesh begins to expand
and become bloated. The creature’s movement speed is
reduced by half, and the creature makes Dexterity saving
throws at disadvantage.
Skin Shrinking: The creature’s flesh begins drying up
and shriveling. The creature suffers a -1 to their AC, and
the creature makes Strength saving throws at
disadvantage.
Skin Tearing: The creature’s flesh begins to shred into
different sections, as if repulsed by the body it is
surrounding. The creature takes slashing damage equal to
half your wizard level, and the creature has disadvantage
on Constitution saving throws for the duration of this
ability.
Skin Mending: The creature’s flesh begins to connect
together by magical threads, as fingers and toes begin to
stick to each other. The creature has disadvantage on
checks and saving throws made to hold or interact with
items or objects for the duration of this ability.
Skin Alteration
At 6th level, you have learned how to change your body for
any occasion. You add the alter self spell into your
spellbook, if it is not there already. When you cast alter self,
you can cast it as a bonus action, and can have up to two
different effects active at the same time.
Additionally, as a bonus action, you can change the
appearance of your skin to make you look younger, older,
have a different skin color, or transform a part of your body
to your liking, such as elongating your ears or shortening
your nose.
Shielded Flesh
By 10th level, you have imbued your skin and flesh with
magic to protect it. You become immune to any spell or
effect that would alter your form that you are unwilling to
be effected by.
Derma Mage
At 14th level, transforming flesh has become second nature
to you. Whenever you cast a spell that affects multiple
creatures, you can use your Skin Sculptor feature on more
than one creature.
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