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Frostbringer

Expanded Spell List

The Frostbringer lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Frostbringer Expanded List
Spell Level  Spells
1st  Fog Cloud, Ice Knife
2nd  Arcane Lock, Spike Growth
3rd  Elemental Weapon, Leomund’s Tiny Hut
4th  Fire Shield, Ice Storm
5th  Cone of Cold, Control Winds

Tundra Warrior

At 1st level, you are trained to endure the endless battle of your patron's primordial realm. You gain proficiency with medium armor, heavy armor, and shields. You also learn the Shape water and Gust cantrips. They count as warlock spells for you, but don’t count against your number of cantrips known.

Primal Blizzard

At 1st level, as an action you surround yourself in a 10ft radius sphere of frigid ice and wind that moves with you, for 1 minute. For the duration, the area has the following effects:
  • At the end of your turn, creatures of your choice in the area take cold damage equal to half your Warlock Level (rounded up) and their speed is reduced by 10 until the start of your next turn.
  • You gain the benefits of the water walk spell and any liquid you touch freezes in a 5 foot cube to a depth of 1 foot for 1 minute.
  • You disperse vapours, gas and fog while extinguishing all non-magical fire.
You can deactivate this ability early as a bonus action and once used you can’t use this feature again until you finish a short or long rest.

Glacial Construct

Starting at 6th level as an action you can create a number of opaque ice blocks. These blocks can be any basic shape up to 10 feet on any side and last for 10 minutes. Each block has AC equal to 10 + your charisma modifier and hit points equal to five times your Warlock level. You may create a total number of segments equal to 1 + your Charisma modifier and you regain all uses of this ability after a long rest. Blocks can be created within 30 feet of you but must be on a solid surface, an area of water or be in contact with another block you made this turn. Blocks have immunity to cold, poison and psychic damage and all conditions but are vulnerable to fire. Unsupported or destroyed blocks immediately melt away to nothing. If you focus for an additional minute right before activating this ability then you may triple a single dimension of each block you create that turn.   You can use a bonus action to dismiss one of your existing blocks within 30ft. When you dismiss the segment you can cause it to violently shatter causing each creature within 5ft of it to make a dexterity save. Creatures takes 3d6 cold damage on a failed save or half as much on a success. This damage increases to 5d6 at 10th level and 7d6 at 14th level.

Heart of Winter

At 10th level, whenever you finish a long rest, you can forge a pendant of ice bearing the mark of your patron. While worn you gain cold or fire resistance (chosen upon forging) and ignore the negative effects of hot or cold weather. If you forge a second pendant then the first one is destroyed.   As an action, the pendant allows you to freely activate your Primal Blizzard but without it’s damaging and slow component.

Iceshaper

At 14th level your Glacial Constructs gain resistance to all non-siege damage except fire. You can now use an action to make the block you touch permanent until destroyed and add or remove a feature with movable parts such as a door or window. Doing so also repairs it and updates its AC and HP to your current max values once a day.   When you dismiss an undamaged, non-permanent Glacial Construct without shattering it, you regain 1 use of your Glacial Construct feature.

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