Hand of Glory
All kinds of wondrous powers are attributed in legend to the severed left hand of a thief, sometimes
known as a Hand of Glory. These legends are partly
true, but what they fail to mention is how they derive
from the legends of tricksters and arsonists with
hands that blazed with sunlight.
Candlelight
Starting at 3rd level, your left hand gains supernatural power. When you would draw a weapon, you can instead cause your hand to glow, shedding bright light out to 20 feet and dim light for a further 20 feet. Whilst in this state, your hand is treated as having the statistics of a dagger with the following changes:- The hand has a number of charges equal to your level in this class. When you deal sneak attack damage to a creature with the Hand of Glory, you can expend a charge to deal an additional 2d6 radiant damage
- If you expend all charges from the hand, it ceases to shed light and loses all special abilities until it regains at least one charge. Charges are regained at the end of a long rest.
- You may not throw it. Unless you cut it off. Which would be a bit silly.
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