Kaila
Reputation:
A somewhat frightening child that is wanted in the Evodras Empire for multiple counts of Magical Manipulation of the Dead, Murder, Theft via Corpse, Magical Manipulation, Vandalism, and Unlicensed Greater Arcana. Despite her age, Kalia has carved out a place for herself in the criminal world as a person who can help cover up the deaths of others among other services she offers. Though apparently she has been spotted in Etros, as far as anyone knows she has yet to do anything to get arrested.Kaila
10 Level (0/85000 XP for level-up) Urchin Background Human Race / Species / Heritage Neutral Alignment
Warlock
Level 10
Hit Dice: 10/10
1d8+1 Class 1
Level 10
Hit Dice: 10/10
1d8+1 Class 1
STR
7
7
-2
DEX
17
17
+3
CON
13
13
+1
INT
11
11
+0
WIS
14
14
+2
CHA
20
20
+5
73
Hit Points
Hit Points
+3
Initiative (DEX)
Initiative (DEX)
13
Armor Class (AC)
Armor Class (AC)
+4
Prof. Bonus
Prof. Bonus
30
Speed (walk/run/fly)
Speed (walk/run/fly)
Spellcasting ...
+9
Attack mod
CHA
Ability
+5
Abi Mod
17
Save DC
+8 | Expertise Bonus | |
+4 | Proficiency Bonus |
-2 | Strength | |
+3 | Dexterity | |
+1 | Constitution | |
+0 | Intelligence | |
+6 | Wisdom | |
+9 | Charisma |
+3 | Acrobatics | DEX | |
+2 | Animal Handling | WIS | |
+4 | Arcana | INT | |
-2 | Athletics | STR | |
+5 | Deception | CHA | |
+0 | History | INT | |
+2 | Insight | WIS | |
+9 | Intimidation | CHA | |
+4 | Investigation | INT |
+2 | Medicine | WIS | |
+0 | Nature | INT | |
+2 | Perception | WIS | |
+13 | Performance | CHA | |
+5 | Persuasion | CHA | |
+0 | Religion | INT | |
+11 | Sleight of Hand | DEX | |
+7 | Stealth | DEX | |
+2 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type |
---|
Spell Book
Subclass: Puppeteer Patron
Puppet Master's Tools
At 1st Level, you acquire the knowledge to craft a puppet imbued with your Patron's eldritch influence. You gain proficiency with weaver's tools, and the arcana skill. These tools can also be used as an arcane focus.
Furthermore, when you craft clothing (PHB p187),on your own, the time it takes you is halved, and you can infuse magic into the clothing you create. As a bonus action, you can cause a creature who is wearing these magical clothes and you can see within 40ft to make a Strength saving throw against your Warlock spell save DC (if unwilling).
On a failure, it must move up to 10ft in any direction of your choice or becomes restrained until the end of their next turn. You can use this feature a number of times equal to your Charisma modifier + your proficiency bonus, and you regain all expended uses of it when you finish a short rest.
Sturdy Strings
At 1st level, your patron will not let you escape their grasp by any means, even by death.
When you drop to 0 hit points, your your unconscious body can still move up to half your movement speed, dragged across the floor by the neck. Due to your condition, you cannot make actions, bonus actions, or reactions.
While in this state you are considered incapacitated and stay as such until you regain conciousness, you must still make death saves as normal, however, you do not take opportunity attacks.
Manufacture Marionette
At 6th level, If a beast or a humanoid of medium size or smaller dies within 10ft of you, you can use your reaction to puppeteer it, causing it to rise up immediately with 1 hit point. The creature uses the zombie stat block in the Monster Manual. In combat, the puppets's turn comes immediately after yours.
The puppet will collapse if you are incapacitated, if the puppet's hit points reach 0, if you and it are in different planes, or if 1 hour has passed since you seized control of it.
You can use this feature a number of times equal to half your Charisma modifier rounded up (minimum of once), and you regain all expended uses of it when you finish a short rest.
Manikin's Madness
When you reach 10th level, you become capable of inspiring fear through your puppets. When you use your Manufacture Marionette feature to create a puppet, you can contort it in such a way that anyone who sees it is horrified. Anyone who can see the puppet, and is within 30ft of it, must succeed on a Wisdom saving throw or be frightened.
A creature who failed its saving throw can try again at the end of each of it's turn to end it. A creature that succeeds on this saving throw is immune to this feature for 24 hours. You can use this feature once for each puppet you create.
Necroventriloquism
At 10th level, you gain further control of your puppets and can now relay messages using them. as a bonus action on your turn, you can force one of the puppets to say something of your choice in one of the languages it speaks, even if you don't speak said language.
Background
City Secrets
You know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss. When you are not in combat, you (and companions you lead) can travel between any two locations in the city twice as fast as your speed would normally allow.
Feats
Mental Haven
Your sheer mental capacity flows over, even protecting you from physical harm. Whenever you are forced to make a saving throw, you may choose to alter the type of saving throw you make to either an Intelligence, Wisdom, or Charisma saving throw. For example, you could turn a Dexterity saving throw made to avoid a Fireball into an Intelligence saving throw. Once you use this feature, you may not do so again until after completing a long rest.
Occultist
Each time you finish a long rest you may replace one of your known Eldritch Invocations with a different Invocation that you would be able to learn at your level.
Prodigy
You have a knack for learning new things. You gain the following benefits:
You gain one skill proficiency of your choice (Performance), one tool proficiency of your choice (Wood Carvers), and fluency in one language of your choice (Sylvan).
Choose one skill in which you have proficiency. You gain expertise with that skill, which means your proficiency bonus is doubled for any ability check you make with it. The skill you choose must be one that isn’t already benefiting from a feature, such as Expertise, that doubles your proficiency bonus (Performance).
Features & Traits
Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Languages: Common, Elvish, Sylvan
Armor: Light armor
Weapons: Simple weapons
Tools: Weaver's Tools, Woodcarver's Tools
Armor: Light armor
Weapons: Simple weapons
Tools: Weaver's Tools, Woodcarver's Tools
Languages & Proficiencies
™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
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Race:
Human
Class:
Warlock
Party/Company:
Phoenix Feather Adventuring Company
Human
Class:
Warlock
Party/Company:
Phoenix Feather Adventuring Company
Age
13
Children
Comments