Kilnkin
Ability Score Increase Kilnkin are a diverse people with natural strength and talents dictated by their mote and anima. One ability score of your choice that increased by your mote or anima subrace increases by an additional 1.
Size Medium
Speed 30 ft.
Age. Kilnkin reach maturity quicker than many
other races, reaching full maturity at the age of 5. The
oldest kilnkin rarely live beyond 100 years.
Alignment. A traditional people, most Kilnkin are
Lawful. They tend towards Good or Neutral.
Size. What variation exists between the kilnkin is
entirely dependent on their dress, behavior, and body
modifications. The alchemical process that animates
them requires all kilnkin to stand exactly 5 feet tall
and weighing 150 pounds.
Alchemical Resilience. Your alchemical physiology
renders you exceptionally hardy to many dangers.
You have resistance against poison damage and
gain advantage on saving throws against poison.
Additionally, you are immune to disease.
Exceed Mortal Limits. As a bonus action on
your turns, you can cause the alchemical processes
animating you to grant you the ability to exceed mortal
limitations. For the next minute, you ignore the effects
of any exhaustion levels you have. At the end of this
minute, you gain a level of exhaustion. Once you use
this trait, you must finish a short or long rest before
you can use it again.
Progenitor’s Expertise. You have proficiency
with alchemist’s supplies and potter’s tools. Your
proficiency bonus is doubled for any ability check you
make that uses either proficiency.
Subraces.
Each kilnkin is an intersection between
their primary material components, represented
by their mote subrace, and those of their primary
animating alchemical substance, represented by their
anima subrace. Choose one mote subrace and one
anima subrace.
Mote of Might
Your body is made of a rust colored clay. According
to kilnkin custom, this mote indicates you could best
serve society as a warrior or hunter.
Ability Score Increase. Your Strength score
increases by 1.
Powerful Build. You count as one size larger when
determining your carrying capacity and the weight
you can push, drag, or lift.
Exceeding Strength. When you use your Exceed
Mortal Limits trait, your Strength score increases by 4
to a maximum score of 22 for the next minute.
Mote of Finesse
Your body is made of a dusty blue clay. According to
kilnkin custom, this mote indicates you could best
serve society as an artisan or scribe.
Ability Score Increase. Your Dexterity score
increases by 1.
Fleet of Foot. Your base walking speed
increases to 35 feet.
Exceeding Dexterity. When you use your Exceed
Mortal Limits trait, your Dexterity score increases by
4 to a maximum score of 22 for the next minute.
Mote of Vigor
Your body is made of a dull yellow clay. According to
kilnkin custom, this mote indicates you could best
serve society as a laborer.
Ability Score Increase. Your Constitution score
increases by 1.
Kilnkin Toughness. Your hit point maximum
increases by 1, and it increases by 1 every time you
gain a level.
Exceeding the Constitution. When you use your
Exceed Mortal Limits trait, your Constitution score
increases by 4 to a maximum score of 22 for the
next minute.
Anima of Reason
You are animated by the golden fire of reason.
According to kilnkin custom, this anima indicates you
could best serve society as an educator or innovator.
Ability Score Increase. Your Intelligence score
increases by 1.
Bonus Proficiencies. Choose and gain proficiency
in any two skills of your choice.
Exceeding Intelligence. When you use your Exceed
Mortal Limits trait, your Intelligence score increases
by 4 to a maximum score of 22 for the next minute.
Anima of Acuity
You are animated by the silver fire of acuity. According
to kilnkin custom, this anima indicates you would best
serve society as a mediator or historian.
Ability Score Increase. Your Wisdom score
increases by 1.
Flash of Intuition. When you make an ability check
you can use your reaction to spark a flash of intuition,
giving you advantage on the ability check. Once you
use this trait, you can’t use it again until you finish a
short or long rest.
Exceeding Wisdom. When you use your Exceed
Mortal Limits trait, your Wisdom score increases by 4
to a maximum score of 22 for the next minute.
Anima of Charm
You are animated by the copper fire of charm. Your
duty to kilnkin society is to serve as an ambassador or
community leader. According to kilnkin custom, this
anima indicates you would best serve society as an
ambassador or community leader.
Ability Score Increase. Your Charisma score
increases by 1.
Bonus Languages. Choose any three languages.
You can read, write, and speak those languages.
Exceeding Charisma. When you use your Exceed
Mortal Limits trait, your Charisma score increases by
4 to a maximum score of 22 for the next minute.
Languages. You can speak, read, and write
Common and Primordial.
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