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Expanded Spell List |
Spell Level |
Spells |
1st |
bless, wrathful smite |
2nd |
aid, warding wind |
3rd |
clairvoyance, glyph of warding |
4th |
compulsion, private sanctum |
5th |
dominate person, mislead |
Business of Luck
At 1st level, you gain proficiency in Persuasion and
Deception.
In addition, your deal with Lady Luck blesses you
with a magical boon: a small business. You have the
proper paperwork, but no physical business or
employees. You start with an empty covered
caravan, advertisements for your desired business,
and an investment of 500 gold with which to get
started.
Twist of Fate
Starting at 1st level, Lady Luck lets you bend the
flow of luck around you a bit as a taste for things to
come. When you roll a 1 on the d20 for an attack
roll, ability check, saving throw, or damage roll, you
can reroll the die and must use the new roll. You
can do this a number of times equal to your
Charisma modifier. You regain this ability after
finishing a long rest.
Fading Luck
At 6th level, you gain the ability to twist the fate of
others. As a reaction, when a creature you can see
within 60 feet of you makes an ability check or a
saving throw, you can force a target to make a
Wisdom saving throw against your warlock spell
save DC. On a failure, the target makes the check or
saving throw at disadvantage. You can use this
feature three times per long rest.
Your uses per long rest increase to four at 10th level
and five at 14th level.
Helping Hand
Starting at 10th level, you can bless another target
with fortune. When given a fortune, the target has
advantage on one ability check, attack roll, or
saving throw it makes. Only one person at a time
can have this fortune, and the fortune fades away
after finishing a long rest. You can use this feature
twice, and you regain all expended uses after
finishing a long rest.
Turning Tides
At 14th level, when a creature within 60 feet of you
rolls a critical failure, you can use your reaction to
create a fortune token to balance the flow of luck.
This fortune token can be spent to make an ability
check, an attack roll, or a saving throw a critical
success. This fortune token must be used before
any damage rolls or skill checks have been resolved.
You may use this ability a number of times equal to
your Charisma modifier and can only hold onto one
fortune token at a time. You regain all expended
uses after finishing a long rest.
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