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Lady Luck

Expanded Spell List
Spell Level Spells
1st bless, wrathful smite
2nd aid, warding wind
3rd clairvoyance, glyph of warding
4th compulsion, private sanctum
5th dominate person, mislead

Business of Luck

At 1st level, you gain proficiency in Persuasion and Deception.   In addition, your deal with Lady Luck blesses you with a magical boon: a small business. You have the proper paperwork, but no physical business or employees. You start with an empty covered caravan, advertisements for your desired business, and an investment of 500 gold with which to get started.

Twist of Fate

Starting at 1st level, Lady Luck lets you bend the flow of luck around you a bit as a taste for things to come. When you roll a 1 on the d20 for an attack roll, ability check, saving throw, or damage roll, you can reroll the die and must use the new roll. You can do this a number of times equal to your Charisma modifier. You regain this ability after finishing a long rest.

Fading Luck

At 6th level, you gain the ability to twist the fate of others. As a reaction, when a creature you can see within 60 feet of you makes an ability check or a saving throw, you can force a target to make a Wisdom saving throw against your warlock spell save DC. On a failure, the target makes the check or saving throw at disadvantage. You can use this feature three times per long rest.   Your uses per long rest increase to four at 10th level and five at 14th level.

Helping Hand

Starting at 10th level, you can bless another target with fortune. When given a fortune, the target has advantage on one ability check, attack roll, or saving throw it makes. Only one person at a time can have this fortune, and the fortune fades away after finishing a long rest. You can use this feature twice, and you regain all expended uses after finishing a long rest.

Turning Tides

At 14th level, when a creature within 60 feet of you rolls a critical failure, you can use your reaction to create a fortune token to balance the flow of luck. This fortune token can be spent to make an ability check, an attack roll, or a saving throw a critical success. This fortune token must be used before any damage rolls or skill checks have been resolved. You may use this ability a number of times equal to your Charisma modifier and can only hold onto one fortune token at a time. You regain all expended uses after finishing a long rest.

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