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Living Weapon

Expanded Spell List

The Living Weapon lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock list for you.
Spell Level  Living Weapon Spells
1st  zephyr strike, catapult
2nd  enhance ability, spiritual weapon
3rd  conjure barrage, elemental weapon
4th  guardian of faith, staggering smite
5th  steel wind strike, banishing smite

Bonus Cantrip

Starting at 1st level, you learn the green flame blade cantrip or the booming blade cantrip. The chosen cantrip doesn’t count against your number of cantrips known.

Covetous Covenant

Starting at 1st level, your connection to the weapon you wield is a jealous one.
  • The weapon counts as an arcane focus for your spells
  • You are always aware of the quickest direct path to the weapon’s location, as long as you are on the same plane of existence
  • Creatures cannot lift, drag or carry your weapon unless they are of the same alignment as you.

Channel

At 6th level, you can channel your magic through the weapon you wield. When you deal damage to a creature with a melee attack, you can use your reaction to cast a spell at the creature. The spell must have a casting time of 1 action and must target only that creature. You must finish a short rest before using this ability again.

Animated Weapon

Starting at 10th level, you can speak a command word as a bonus action to cause your weapon to animate. It leaps into the air and hovers in your space as if you were wielding it, leaving your hands free. The weapon remains animated for 1 minute, until you use a bonus action to end this effect, or until you are incapacitated or die, at which point the it falls to the ground or into your hand if you have one free.

Reverse Summoning

Starting at 14th level, the bond linking you and your weapon is so strong that you can travel along it bodily. As a bonus action, you can teleport to the location of your weapon, appearing within 5 feet of it (or, failing that, the nearest adjacent empty space). You must be on the same plane of existence as your weapon to use this ability. You can use this ability a number of times equal to your proficiency bonus. You regain uses of this ability at the end of a long rest.

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