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Love Domain Spells |
Cleric Level |
Spells |
1st |
Ceremony, Charm Person |
3rd |
Calm Emotions, Enthrall |
5th |
Sending, Tongues |
7th |
Charm Monster, Dominate Beast |
9th |
Dominate Person, Geas |
Heart Sight
When you choose this domain at 1st level, you gain the ability
to read a creature's feelings. As an action you can choose a
creature within 30 feet of you. You learn that creature's
current emotional state.
You can use this feature a number of times equal to your
Wisdom modifier, and you regain expended uses when you
finish a long rest.
Blessing of Confidence
Also starting at 1st level, you can instill a creature with a
lover's confidence. As an action you can touch a willing
creature to give it proficiency in Charisma (Performance) or
Charisma (Persuasion) checks (your choice). This blessing
lasts for 1 hour or until you use this feature again.
Channel Divinity: Lovestruck
When you reach 2nd level, you can use your Channel Divinity
to stoke affection in a creature. As an action you present your
holy symbol and choose one humanoid you can see within 60
feet of you. The target must make a Wisdom saving throw. On
a failed save, it becomes charmed by a humanoid of your
choice that it can see for 1 hour or until the chosen humanoid
does anything harmful towards the target.
Channel Divinity: Deepest Desire
At 6th level, you can use your Channel Divinity to learn its
deepest desire.
As an action choose one creature you can see within 60
feet of you. That creature must make a Wisdom saving throw.
If the creature succeeds, you cannot use this feature on it
again until you finish a long rest.
On a failed save, you learn the one thing the creature loves
most. If the creature's love is humanoid, you gain the ability to
assume a disguise and look like that humanoid. You retain
this ability until you use it or you finish a long rest.
You can assume this disguise as an action. When you do
so, you disguise your appearance, voice, smell, and clothing to
match the humanoid's. This disguise lasts for 1 hour.
While in this disguise, you learn everything that the
original target loved about the this humanoid. This
information is enough for you to pass yourself off as the
person.
Another creature can see through this disguise by
succeeding on a Wisdom (Insight) check contested by your
Charisma (performance) check. You gain a +5 bonus to your
check.
Potent Spellcasting
Starting at 8th level, you add your Wisdom modifier to the
damage you deal with any cleric cantrip.
Irresistable Charm
When you reach 17th level, your charming words becomes
nearly impossible to disobey. If a creature is charmed by you
and can understand you, you automatically succeed on all
persuasion checks you make against them. You cannot
persuade a creature to do the impossible or to do something
imminently fatal like walking off a cliff, but you can
encourage them to do something dangerous such as
distracting a dragon they have little chance to defeat.
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