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Love Domain

Love Domain Spells
Cleric Level Spells
1st  Ceremony, Charm Person
3rd  Calm Emotions, Enthrall
5th  Sending, Tongues
7th  Charm Monster, Dominate Beast
9th  Dominate Person, Geas

Heart Sight

When you choose this domain at 1st level, you gain the ability to read a creature's feelings. As an action you can choose a creature within 30 feet of you. You learn that creature's current emotional state.   You can use this feature a number of times equal to your Wisdom modifier, and you regain expended uses when you finish a long rest.

Blessing of Confidence

Also starting at 1st level, you can instill a creature with a lover's confidence. As an action you can touch a willing creature to give it proficiency in Charisma (Performance) or Charisma (Persuasion) checks (your choice). This blessing lasts for 1 hour or until you use this feature again.

Channel Divinity: Lovestruck

When you reach 2nd level, you can use your Channel Divinity to stoke affection in a creature. As an action you present your holy symbol and choose one humanoid you can see within 60 feet of you. The target must make a Wisdom saving throw. On a failed save, it becomes charmed by a humanoid of your choice that it can see for 1 hour or until the chosen humanoid does anything harmful towards the target.

Channel Divinity: Deepest Desire

At 6th level, you can use your Channel Divinity to learn its deepest desire.   As an action choose one creature you can see within 60 feet of you. That creature must make a Wisdom saving throw. If the creature succeeds, you cannot use this feature on it again until you finish a long rest.   On a failed save, you learn the one thing the creature loves most. If the creature's love is humanoid, you gain the ability to assume a disguise and look like that humanoid. You retain this ability until you use it or you finish a long rest.   You can assume this disguise as an action. When you do so, you disguise your appearance, voice, smell, and clothing to match the humanoid's. This disguise lasts for 1 hour. While in this disguise, you learn everything that the original target loved about the this humanoid. This information is enough for you to pass yourself off as the person.   Another creature can see through this disguise by succeeding on a Wisdom (Insight) check contested by your Charisma (performance) check. You gain a +5 bonus to your check.

Potent Spellcasting

Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

Irresistable Charm

  When you reach 17th level, your charming words becomes nearly impossible to disobey. If a creature is charmed by you and can understand you, you automatically succeed on all persuasion checks you make against them. You cannot persuade a creature to do the impossible or to do something imminently fatal like walking off a cliff, but you can encourage them to do something dangerous such as distracting a dragon they have little chance to defeat.

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