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Lunar Domain

Moon Domain Spells
Cleric Level  Spells
1st  feather fall, sleep
3rd  calm emotions, Moon Blade
5th  aura of vitality, catnap
7th  arcane eye, divination
9th  dream, steel wind strike

Acolyte of the Moon

At 1st level, you learn the minor illusion cantrip if you don’t already know it. You also gain proficiency with scimitars, rapiers, shortbows and longbows and one of the following skills or tools of your choice: Arcana, Nature Stealth, Survival, a musical instrument, and navigator’s tools.

Lunar Vision

Also at 1st level, you can see normally in darkness, up to a distance of 60 feet.

Channel Divinity: Revealing Moonlight

Starting at 2nd level, you can use your action and expend a use of your Channel Divinity to fill a 30-foot radius, 60- foot high cylinder centered on you with glittering moon motes. For the next 1 minute, the area is filled with magical dim light that is capable of overcoming the darkness spell. Creatures in the area have disadvantage on Dexterity (Stealth) checks. If a creature made their check before entering the area, they must immediately reroll it, and use the lower result. Creatures in the area also can't benefit from being invisible.   Additionally, creatures that enter the area for the first time on a turn, start their turn within the area, or attempt to move to the Ethereal Plane within the area must succeed on a Charisma saving throw or be bound to the plane you are upon until the effect ends or until they leave the area.

Lunar Tranquility

Starting at 6th level, when you or a creature within 30 feet of you becomes the target of a spell or effect that would result in them becoming charmed, frightened, or lost in an illusion, you know it and you can use your reaction to grant them advantage on their saving throw.

Divine Strike

At 8th level, you gain the ability to infuse your weapon strikes with the light of the moon. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage to the target. When you reach 14th level, the extra damage increases to 2d8.

A Light in the Dark

At 17th level, the range of your Lunar Vision increases to 120 feet, and you can also see through magical darkness with it.   Additionally, you can use your action to activate an aura of moonlight that lasts for 1 minute or until you dismiss it using another action. For the duration, you emit bright light in a 60-foot radius and dim light for another 30 feet. Magical darkness cannot permeate the bright light, and your allies within the area cannot be charmed or frightened within it. If there are illusions present in the area, you know it and can use a bonus action on your turn to dispel one of them.

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