|
Moon Domain Spells |
Cleric Level |
Spells |
1st |
feather fall, sleep |
3rd |
calm emotions, Moon Blade |
5th |
aura of vitality, catnap |
7th |
arcane eye, divination |
9th |
dream, steel wind strike |
Acolyte of the Moon
At 1st level, you learn the minor illusion cantrip if you
don’t already know it. You also gain proficiency with
scimitars, rapiers, shortbows and longbows and one of
the following skills or tools of your choice: Arcana,
Nature Stealth, Survival, a musical instrument, and
navigator’s tools.
Lunar Vision
Also at 1st level, you can see normally in darkness, up to
a distance of 60 feet.
Channel Divinity: Revealing Moonlight
Starting at 2nd level, you can use your action and expend
a use of your Channel Divinity to fill a 30-foot radius, 60-
foot high cylinder centered on you with glittering moon
motes. For the next 1 minute, the area is filled with
magical dim light that is capable of overcoming the
darkness spell. Creatures in the area have disadvantage
on Dexterity (Stealth) checks. If a creature made their
check before entering the area, they must immediately
reroll it, and use the lower result. Creatures in the area
also can't benefit from being invisible.
Additionally, creatures that enter the area for the first
time on a turn, start their turn within the area, or attempt
to move to the Ethereal Plane within the area must
succeed on a Charisma saving throw or be bound to the
plane you are upon until the effect ends or until they
leave the area.
Lunar Tranquility
Starting at 6th level, when you or a creature within 30
feet of you becomes the target of a spell or effect that
would result in them becoming charmed, frightened, or
lost in an illusion, you know it and you can use your
reaction to grant them advantage on their saving throw.
Divine Strike
At 8th level, you gain the ability to infuse your weapon
strikes with the light of the moon. Once on each of your
turns when you hit a creature with a weapon attack, you
can cause the attack to deal an extra 1d8 radiant damage
to the target. When you reach 14th level, the extra
damage increases to 2d8.
A Light in the Dark
At 17th level, the range of your Lunar Vision increases to
120 feet, and you can also see through magical darkness
with it.
Additionally, you can use your action to activate an
aura of moonlight that lasts for 1 minute or until you
dismiss it using another action. For the duration, you
emit bright light in a 60-foot radius and dim light for
another 30 feet. Magical darkness cannot permeate the
bright light, and your allies within the area cannot be
charmed or frightened within it. If there are illusions
present in the area, you know it and can use a bonus
action on your turn to dispel one of them.
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