Heavy Hitter
Starting at 3rd level, you learn how to accelerate the impact of
your blows for maximum effect. Once per turn, whenever you
deal more than 10 damage to a creature with a melee attack
using a weapon that deals bludgeoning damage, you can force
it to make a Strength saving throw or suffer one of the
following effects:
- The creature is knocked prone.
- The creature is pushed 10 feet away from you.
- The creature drops one object of your choice that it is holding, which lands at its feet.
The DC for these saving throws is equal to 8 + your proficiency bonus + your Strength modifier.
Brace for Impact
Starting at 3rd level, you learn to brace against otherwise
devastating blows. As a reaction to taking more than 10
damage, you can hold strong against the impact and reduce
the damage by 1d10. This increases to 2d10 at 10th level,
3d10 at 15th level, and 4d10 at 18th level.
You can use this feature a number of times equal to your
Constitution modifier (a minimum of once). You regain all
expended uses when you finish a short or long rest.
Starstruck
At 7th level, you can daze an opponent with your blows.
Whenever you hit a creature with a melee attack using a
weapon that deals bludgeoning damage, you can force it to
make a Constitution saving throw. On a failed save, it becomes
stunned until the end of its next turn.
You can use this feature a number of times equal to your
Strength modifier (a minimum of once). You regain all
expended uses when you finish a short or long rest.
Meteor Shower
At 10th level, you shrug off blows with a shower of sparks.
When you reduce damage from a melee weapon attack using
your Brace for Impact feature, the attacker takes fire damage
equal to the damage reduced.
Impact
At 15th level, you learn to channel your strikes in a destructive
wave. As an action, you can slam the ground with a weapon
that does bludgeoning damage. Each creature within 10 feet
of you that is not behind total cover must make a Dexterity
saving throw. A creature takes 4d10 bludgeoning damage and
is knocked prone on a failed save, or half as much damage
and is not knocked prone on a successful one.
If you use this feature immediately after falling, the damage
dealt by this feature increases by 1d6 for every 10 feet you fell.
Rock Body
At 18th level, your physical form has become accustomed to
the heat and shock from your style of combat. You gain
immunity to fire damage and bludgeoning damage from
nonmagical attacks.
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