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Mimetic

A rogue that follows the Mimetic archetype don’t rob or steal goods, it copy abilities possessed by other creatures. With a comprehension beyond normal about training and study, a mimetic can understand the way a creature access and gain certain abilities just watching it. With its supernatural power, the mimetic simulate with perfection an action it just saw and can even deprive a creature from using its power for a moment when reach a higher comprehension level.

Bonus Proficiencies

At 3rd level, when you choose this archetype, you gain proficiency with Deception and with the disguise kit, if you don’t have yet.

Duplicate Ability

Also at 3rd level, you gain the ability to simulate an ability you see in action. When you see a creature of challenge rating equal or lower half your rogue level using a feature or trait, you can make a DC 10 Wisdom (Intuition) check to copy the ability you just saw. If you are successful, you copy the ability and can use it for 1 hour. You can’t copy traits of unlimited use (that has daily uses or that are rechargeable) with this feature. This feature can copy only features that require an action, bonus action or reaction. Furthermore, you can’t copy speed kinds like fly or climb, or passive traits like darkvision, immunities or resistances.   Starting at 11th level, you can copy passive traits like immunities, senses or any other trait that doesn’t require an action to work.   Once you use this feature, you can’t use it again until you finish a short or long rest.

Advanced Simulation

At 9th level, you can simulate more exclusive features of other creatures. When you see a creature of challenge rating equal or lower half your rogue level using a feature or trait of limited use, you can make a DC 15 Wisdom (Intuition) check to understand how the ability you just saw works. If you are successful, you can activate the copied ability once any time in 1 hour. You can’t simulate the Spellcasting trait through this feature.   Once you use this feature, you can’t use it again until you finish a short or long rest.

Simulate Spellcasting

At 13th level, when you watch carefully a creature casting a spell, you can understand the gesture and verbalization of the spell. When you see a creature casting a spell of a level equal or lower your rogue level divided by four, you can make a Wisdom (Intuition) check with a DC equal to 15 + the level of the spell, to understand how the spell you just saw is casted. If you are successful, you can cast the copied spell once any time in 1 hour. You need to have the material components for the spell, if it have.   Once you use this feature, you can’t use it again until you finish a short or long rest.  

Steal Feature

When you reach the 17th level, you can deprive a creature from one of its features when you simulate it. When you see a creature using an ability you can copy with your mimetic features, you can make a Wisdom (Intuition) check with the appropriated DC. If you are successful, the target must make a Charisma saving throw (DC 8 + your proficiency bonus + your Charisma modifier). If the target fail the save, it can’t use the feature you just copy for 1 hour. Copy a spell prevents the target to cast the specific spell for 1 hour.   You can use this feature twice. You regain expended uses when you finish a short or long rest.

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