A rogue that follows the Mimetic archetype don’t rob or
steal goods, it copy abilities possessed by other
creatures. With a comprehension beyond normal about
training and study, a mimetic can understand the way a
creature access and gain certain abilities just watching
it. With its supernatural power, the mimetic simulate
with perfection an action it just saw and can even
deprive a creature from using its power for a moment
when reach a higher comprehension level.
Bonus Proficiencies
At 3rd level, when you choose this archetype, you gain
proficiency with Deception and with the disguise kit, if
you don’t have yet.
Duplicate Ability
Also at 3rd level, you gain the ability to simulate an
ability you see in action. When you see a creature of
challenge rating equal or lower half your rogue level
using a feature or trait, you can make a DC 10 Wisdom
(Intuition) check to copy the ability you just saw. If you
are successful, you copy the ability and can use it for 1
hour. You can’t copy traits of unlimited use (that has
daily uses or that are rechargeable) with this feature.
This feature can copy only features that require an
action, bonus action or reaction. Furthermore, you can’t
copy speed kinds like fly or climb, or passive traits like
darkvision, immunities or resistances.
Starting at 11th level, you can copy passive traits like
immunities, senses or any other trait that doesn’t
require an action to work.
Once you use this feature, you can’t use it again until
you finish a short or long rest.
Advanced Simulation
At 9th level, you can simulate more exclusive features
of other creatures. When you see a creature of challenge
rating equal or lower half your rogue level using a
feature or trait of limited use, you can make a DC 15
Wisdom (Intuition) check to understand how the ability
you just saw works. If you are successful, you can
activate the copied ability once any time in 1 hour. You
can’t simulate the Spellcasting trait through this
feature.
Once you use this feature, you can’t use it again until
you finish a short or long rest.
Simulate Spellcasting
At 13th level, when you watch carefully a creature
casting a spell, you can understand the gesture and
verbalization of the spell. When you see a creature
casting a spell of a level equal or lower your rogue level
divided by four, you can make a Wisdom (Intuition)
check with a DC equal to 15 + the level of the spell, to
understand how the spell you just saw is casted. If you
are successful, you can cast the copied spell once any
time in 1 hour. You need to have the material
components for the spell, if it have.
Once you use this feature, you can’t use it again until
you finish a short or long rest.
Steal Feature
When you reach the 17th level, you can deprive a
creature from one of its features when you simulate it.
When you see a creature using an ability you can copy
with your mimetic features, you can make a Wisdom
(Intuition) check with the appropriated DC. If you are
successful, the target must make a Charisma saving
throw (DC 8 + your proficiency bonus + your Charisma
modifier). If the target fail the save, it can’t use the
feature you just copy for 1 hour. Copy a spell prevents
the target to cast the specific spell for 1 hour.
You can use this feature twice. You regain expended
uses when you finish a short or long rest.
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