Domain spells
You gain domain spells at the cleric levels listed in
the Night Domain Spells table. See the Divine Domain class feature for how domain spells work.
Cleric Level |
Night Domain Spells |
1st |
sanctuary, sleep |
3rd |
calm emotions, darkness |
5th |
beacon of hope, slow |
7th |
guardian of faith, shadow of moil |
9th |
dream, modify memory |
Soothing Touch
At 1st level, you can take away the sufferings and
joys of others, consigning them to sweet oblivion.
As an action, you can touch a willing creature and
choose a single Personality Trait, Ideal, Flaw or
Bond that creature possesses, suppressing it indefinitely. The creature forgets they ever possessed the suppressed trait, and you can restore it to them as
an action. A remove curse spell or similar magic also
restores the suppressed trait. You can only suppress
a single trait in any one creature.
Channel Divinity: Everslumber
Starting at 2nd level, you can use your Channel
Divinity to call on the quiescent powers of night. As
an action, you present your holy symbol and all lights
(magical or otherwise) within 30 feet of you are
extinguished. In addition, creatures within the radius
must succeed on a Wisdom saving throw against
your spellcasting DC or fall into a magical slumber,
falling unconscious until 1 hour passes, the sleeper
takes damage, or someone uses an action to shake
or slap the sleeper awake. Undead and creatures
immune to being charmed aren’t affected by this
ability.
Sweet Dreams
At 6th level, your mere presence wards off the dark
things which stalk the minds of sleeping mortals.
Creatures sleeping within 30 feet of you are immune
to any spells or magic that would tamper with or
interfere with their sleep such as the dream spell,
or abilities that would prevent their gaining the
benefits of a rest, such as a Night Hag’s nightmare
haunting.
Potent Spellcasting
Starting at 8th level, you add your Wisdom modifier
to the damage you deal with any cleric cantrip.
Spindle Curse
Starting at 17th level, you Channel Divinity can be
used to affect an area as wide as 1 mile in diameter,
sending entire towns to sleep.
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