The Oath of Ascendancy is an embodiment of
the unstoppable and tempestuous wrath of the
elements. You are among these champions known
as the stormguard, blue knights, or thunder warriors.
These paladins are first into the fray and the last to
leave a battlefield, throwing themselves into danger
without a thought to the risks involved in their quests
for spiritual ascension. Most are quick to anger, but
also quick to calm, as a storm can appear suddenly and
fade just as fast. Summoning the strength of elemental
lightning to smite your foes, you will ride the winds to
glory, for your legend has only just begun.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Ascendancy Spells |
|
Paladin Level |
Spells |
3rd |
heroism, thunderwave |
5th |
gust of wind, shatter |
9th |
call lightning, fly |
13th |
divination, ice storm |
17th |
cone of cold, geas |
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Mask of Fury. As a bonus action, you can use your Channel Divinity to invoke a fearsome visage that masks your facial features. For 1 minute, you gain advantage on Charisma (Intimidation) checks, your voice can be heard up to 300 feet away, and once per turn when you roll damage, you can add 1d8 to the roll result.
Lightning Strike. When you take the Attack action, you can forgo one of your attacks and use your Channel Divinity to call a thunderbolt to strike a creature within 30 feet of you. The target must make a Constitution saving throw. If it fails, it takes lightning damage equal to 4d6 + your paladin level, and if it is flying, it is knocked prone. If it succeeds, it takes half as much damage and is not knocked prone.
Aura of Clouds
Starting at 7th level, you can surround yourself with a 10-foot aura of subtle fog while you are conscious. Creatures of your choosing within the aura gain resistance to cold, thunder, lightning, and falling damage. Hostile creatures within your aura can’t gain altitude by jumping or flying. At 18th level, the range of this aura increases to 30 feet.
Eternal Glory
Starting at 15th level, you learn to rise ascendant, no matter the challenge. Damage from falling can’t knock you prone. Your standing jump height and distance increase to become equal to your speed, and once during each of your turns when you move at least 15 feet, you can gain temporary hit points equal to your Charisma modifier (minimum 1).
Valkyr’s Flight
At 20th level, you can use your action to embody the ancient heroes taken by the thunderstorm. For 1 minute, you gain the following benefits.
- Wings of lightning sprout from your back, granting you a flying speed of 120 feet.
- Your Aura of Clouds, Aura of Protection, and Aura of Courage expand to fill a 120-foot-radius sphere centered on you, which fills with heavy rain, flashing lightning, and booming thunder.
- While within your Aura of Clouds, hostile creatures lose resistances and immunity to lightning, thunder, and cold damage.
- You can use your Lightning Strike Channel Divinity option once during each of your turns without expending a use of your Channel Divinity feature.
Once you use this feature, you can’t do so again until you
finish a long rest.
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