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Oath of Avarice

Oath Spells You gain oath spells at the paladin levels listed.
Oath of Avarice Spells
Paladin Level  Spells
3rd  alarm, charm person
5th  knock, sinister threat
9th  blackened heart, detect interference
13th  invitation, unspoken agreement
17th  nemesis, overwhelming emotion
 

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.   Golden Suit. As an action, you can use your Channel Divinity to coat yourself in shining gold for 1 hour. You gain temporary hit points equal to twice your paladin level for the duration. Whenever a creature hits you with a melee attack while you have these hit points, gold sprays off your armor, causing the creature to suffer disadvantage on their next attack before the start of their next turn.
Hired Help. As an action, you can use your Channel Divinity to summon a simple magical construct for one hour. This construct has the statistics of a commoner, though it is a construct instead of its normal type. It cannot attack, cast spells, or activate magic items. If it dies or the duration expires, it fades into mist.  

Aura of Investment

Starting at 7th level, you are surrounded by a 10-foot aura of mutual benefit. Whenever you or a friendly creature gain temporary hit points while within the aura, all other friendly creatures within the aura (including you) gain an equal amount of temporary hit points that last for the same duration. This effect cannot cause a creature to gain more than twice your Charisma modifier in temporary hit points at once. At 18th level, the range of this aura increases to 30 feet.  

Rate of Exchange

Starting at 15th level, once per turn when you hit a creature with an unarmed strike, you can attempt to steal an object or weapon from the target. The target must succeed on a Strength saving throw against your paladin spell save DC or lose the chosen item. If you lack a free hand to steal the item, the attempt automatically fails.  

Hidden Agenda

At 20th level, you reveal your true desires to the world and call upon the debts that you are owed. You are empowered as the life force of dozens of debtors is drawn into you. For 1 minute, you gain the following benefits:
  • You gain 20 temporary hit points at the start of each of your turns that last for the duration of this feature.
  • Whenever you steal a weapon using your Rate of Exchange feature, you can immediately make a weapon attack using it. This does not require an action.
  • When you hit a creature with a melee weapon attack, you can choose to unleash a blast of golden light. The target must make a Wisdom saving throw against your paladin spell save DC. If they fail, they are blinded until the end of your next turn.

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