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Oath of Ever After

Oath Spells You gain oath spells at the paladin levels listed. Spell Level Spells 3rd charm person, command 5th suggestion, enthrall 9th phantom steed, crusader’s mantle 13th find greater steed, charm monster 17th dominate person, holy weapon Channel Divinity When you take this Oath at 3rd level, you gain the following two Channel Divinity options:
  Condemn the Villain. As an action, you hold forth your holy symbol and censure a creature you can see within 30 feet of you as evil. That creature’s appearance seems to slough away, replaced by an illusion reflecting how you see them - the DM provides the details on this, but you may provide a single noun to guide the illusion such as “Witch” or “Boogeyman.” Creatures can attempt an Intelligence (Investigation) ability check as an action to see through your illusion, which otherwise remains in place for 24 hours.
  Knight In Shining Armor. You can touch your holy symbol to surround yourself in an illusion of heroism and moral righteousness. For the next minute, nonhostile humanoid creatures wishing to openly disagree with you must first succeed on a Wisdom saving throw. A creature that succeeds on such a saving throw is immune to this ability for 24 hours.
  Aura of Beauty At 7th level, creatures within 10 feet of you have disadvantage on saving throws against the Charmed effect. At 18th level, the range of this aura increases to 30 feet.
  Unstoppable Face Starting at 15th level, you are immune to any spell or effect that would alter your form against your will.
  The Good Knight At 20th level, you become like something straight from a fairy tale, which gives you two benefits: • Creatures within 5 feet of you are Charmed by you. • Whenever a creature targets you with an attack, it must succeed on a Wisdom saving throw against your spell save DC or lose the attack. If you attack a creature, cast a spell on it, or deal damage to it, neither benefit works against that creature until you finish a long rest. Creatures which remain within 30 feet of you for at least a full hour become immune to this effect.

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