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Oath of Festivity

Oath Spells

You gain oath spells at the paladin level listed.
Oath of Festivity Spells
Paladin Level Spells
3rd ceremony, Tasha's hideous laughter
5th enthrall, skywrite
9th catnap, hypnotic pattern
13th Mordenkainen's private sanctum, Otiluke's resilient sphere
17th greater restoration, hallow
 

Good Host

You gain proficiency in your choice of cook's utensils or brewer's supplies.  

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.   Rebuke the Sober. You can use your Channel Divinity to bring revelry and merriment to others, for their benefit or detriment as you choose. As an action, you force each creature of your choice that you can see within 30 feet of you to make a Wisdom saving throw. On a failed save, a creature becomes poisoned and charmed by you for 1 minute. The affected creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success.   Rejuvenation. In quiet moments, you can use your Channel Divinity to take a few seconds and prepare a source of relief for others at the end of a short rest, such as comfort food, a stiff drink, or kind words. Any creature that can see or hear you regains additional hit points equal to your Charisma modifier, and is cured of one curse, condition, or disease of your choice.  

Aura of Revelry

Starting at 7th level, your incorrigible excitement keeps others going in situations where they would otherwise collapse. While you are conscious, you and friendly creatures within 10 feet of you do not suffer the effects of the blinded, deafened, exhausted, poisoned, and unconscious conditions. Affected creatures are not cured of the condition, and its effects return when a creature leaves your aura.   At 18th level, the range of this aura increases to 30 feet.  

Champion's Banquet

Beginning at 15th level, you can bless food and drink to magically improve it far beyond its normal quality. Hard bread becomes dense pie or buttery rolls, jerky becomes rich roast, water becomes fine wine, gruel becomes hearty stew, and harsh victuals become an exquisite banquet. Once per long rest, you can cast heroes' feast. When you cast heroes' feast in this way it requires no material components other than at least 2 pounds of food and drink for each creature that partakes in the feast (a maximum of 24 pounds for twelve medium creatures), which are magically transformed. A creature that consumes this fine food over the course of an hour gains all the benefits of heroes' feast, as normal.  

Life of the Party

At 20th level, you can assume the form of a brilliant source of positivity, bounty, and joy. As an action, you undergo a transformation, which lasts for one hour and grants the following benefits. Once you use this feature, you can't use it again until you finish a long rest.
  • You shed scintillating, multicolored bright light in a 300-foot radius around you. This light dispels magical darkness and reveals illusions, which appear as ghostly apparitions of the creature or object they attempted to replicate. It also reveals creatures that are hidden or in the ethereal plane to you and all other creatures within 300 feet of you.
  • You and creatures of your choice within 60 feet of you cannot be frightened, poisoned, charmed, blinded, or deafened, and any levels of exhaustion a creature is suffering are removed when it starts its turn within 300 feet of you.

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