Oath Spells
You gain oath spells at the paladin levels listed.
Paladin Level |
Spells |
3rd |
absorb elements, sanctuary |
5th |
augury, calm emotions |
9th |
glyph of warding, remove curse |
13th |
divination, fabricate |
17th |
greater restoration, mass cure wounds |
Good as New
You learn the mending cantrip, and when you cast it the damage you target can be 5 feet or smaller in any dimension.
Channel Divinity
When you take this oath at 3rd level, you gain the following Channel Divinity options.
Pooled Risk. When a creature within 30 feet of you takes damage, you can use your reaction and your Channel Divinity to evenly distribute the damage between every willing creature within 30 feet of you.
If a creature has 0 hit points or the damage would reduce it to 0, that creature doesn't take a share of damage, and the shares are recalculated excluding it. If the distributed damage reduces every creature to 0, Pooled Risk fails.
Recompense. When you or a creature that you can see within 60 feet of you ends a spell that failed to deal damage, you can use your reaction and your Channel Divinity to restore the lost spell slot. The spell must be capable of dealing damage. The level of the spell slot that you restore cannot exceed your paladin level divided by 3.
Aura of Liability
Starting at 7th level, an aura of responsibility surrounds you, so even the most evil creatures suffer remorse. When you or a creature within 10 feet of you takes damage, the attacker takes psychic damage equal to your Charisma modifier (a minimum of 1), so long as it is also within your aura.
At 18th level, the range of this aura increases to 30 feet.
Covered Perils
You are so experienced in common forms of accident that your body is supernaturally inured to them. Starting at 15th level, you have resistance to fire, lightning, and thunder damage. When a creature or object that you can see within 60 feet of you takes fire, lightning, or thunder damage, you can cast absorb elements, targeting that creature or object.
Ultimate Restoration
Starting at 20th level, you gain the ability to undo damage with a single touch. So powerful is this regenerative ability that it seems time around you rewinds. As an action, you become an avatar of recovery for 1 minute. In this state, when you take damage, you can use your reaction to undo it and all additional effects it inflicts, including spell effects.
You can also use your action to revert the physical condition of any one object, structure, item, or creature within 60 feet of you, restoring it to its state at any point up to 24 hours prior. This feature can restore hit points, expended spell slots, feature uses, charges, structural damage, lost limbs, an
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