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Oath of Joy

Oath Spells You gain oath spells at the paladin levels listed in the Oath of Joy Spells table. See the Sacred Oath class feature for how oath spells work. Oath of Joy Spells Paladin Level Spells 3rd ceremony, Tasha's hideous laughter 5th aid, pyrotechnics 9th beacon of hope, mass healing word 13th aura of purity, charm monster 17th dawn, greater restoration Channel Divinity When you take this oath at 3rd level, you gain the following two Channel Divinity options. Celebration. As a reaction, when an allied creature you can see rolls a 20 on the die for an attack roll, ability check, or saving throw, you can celebrate their success using your Channel Divinity. If this reaction was a result of an attack, it deals additional damage equal to your paladin level + your Charisma modifier; otherwise, the creature gains a number of temporary hit points for the next hour equal to the same amount. Jubilation. As an action, you can present your holy symbol and call out a prayer of exultation, using your Channel Divinity. Each creature of your choice that can see or hear you within 30 feet of you must succeed on a Wisdom saving throw or be charmed by you for 1 minute or until it takes damage. A creature makes its saving throw with advantage if you or your companions are fighting it. While charmed in this way, a creature not in combat feels compelled to use all its movement to dance or revel, and it has disadvantage on Wisdom (Perception) checks. Aura of Joy Starting at 7th level, you radiate an aura of positivity out to 10 feet while you are conscious. Whenever a spell would restore hit points to you, or a friendly creature within the aura, it restores additional hit points equal to your Charisma modifier. At 18th level, the range of this aura increases to 30 feet. Inspire to Action At 15th level, when you restore at least 5 hit points to a creature with your Lay on Hands feature, until the end of its next turn, the creature's speed increases by 10 feet, and it gains advantage on the next attack roll, ability check, and saving throw it makes. Additionally, unless its speed is 0, the creature can immediately use its reaction to stand up from being prone. Idol of Joy Beginning at 20th level, you can take on the form of a true symbol of happiness. Using your action, you undergo a transformation. For 1 minute, you gain the following benefits: You gain a flying speed equal to your walking speed. Creatures of your choice within 30 feet of you regain a number of hit points equal to your Charisma modifier at the start of their turn. Creatures of your choice within 30 feet of you don't have advantage on saving throws to avoid being charmed as a result of being in combat. Once you use this feature, you can't use it again until you complete a long rest.

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