Oath of Joy
Oath Spells
You gain oath spells at the paladin levels listed in the Oath of
Joy Spells table. See the Sacred Oath class feature for how
oath spells work.
Oath of Joy Spells
Paladin Level Spells
3rd ceremony, Tasha's hideous laughter
5th aid, pyrotechnics
9th beacon of hope, mass healing word
13th aura of purity, charm monster
17th dawn, greater restoration
Channel Divinity
When you take this oath at 3rd level, you gain the following
two Channel Divinity options.
Celebration. As a reaction, when an allied creature you
can see rolls a 20 on the die for an attack roll, ability check, or
saving throw, you can celebrate their success using your
Channel Divinity. If this reaction was a result of an attack, it
deals additional damage equal to your paladin level + your
Charisma modifier; otherwise, the creature gains a number
of temporary hit points for the next hour equal to the same
amount.
Jubilation. As an action, you can present your holy symbol
and call out a prayer of exultation, using your Channel
Divinity. Each creature of your choice that can see or hear
you within 30 feet of you must succeed on a Wisdom saving
throw or be charmed by you for 1 minute or until it takes
damage. A creature makes its saving throw with advantage if
you or your companions are fighting it. While charmed in this
way, a creature not in combat feels compelled to use all its
movement to dance or revel, and it has disadvantage on
Wisdom (Perception) checks.
Aura of Joy
Starting at 7th level, you radiate an aura of positivity out to 10
feet while you are conscious.
Whenever a spell would restore hit points to you, or a
friendly creature within the aura, it restores additional hit
points equal to your Charisma modifier.
At 18th level, the range of this aura increases to 30 feet.
Inspire to Action
At 15th level, when you restore at least 5 hit points to a
creature with your Lay on Hands feature, until the end of its
next turn, the creature's speed increases by 10 feet, and it
gains advantage on the next attack roll, ability check, and
saving throw it makes.
Additionally, unless its speed is 0, the creature can
immediately use its reaction to stand up from being prone.
Idol of Joy
Beginning at 20th level, you can take on the form of a true
symbol of happiness. Using your action, you undergo a
transformation. For 1 minute, you gain the following benefits:
You gain a flying speed equal to your walking speed.
Creatures of your choice within 30 feet of you regain a
number of hit points equal to your Charisma modifier at
the start of their turn.
Creatures of your choice within 30 feet of you don't have
advantage on saving throws to avoid being charmed as a
result of being in combat.
Once you use this feature, you can't use it again until you
complete a long rest.
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