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Oath Of Pestilence

Oath Of Pestilence Spells
Paladin Level Spells
3rd bane, inflict wounds
5th blindness/deafness, ray of enfeeblement
9th bestow curse, vampiric touch
13th blight, giant insect
17th contagion, insect plague

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Terrifying Presence. You can use your Channel Divinity to exude a menacing presence. As an action, you force each creature of your choice that you can see within 30 feet of you to make a Wisdom saving throw. On a failed save, a creature becomes frightened of you for 1 minute. The frightened creature can repeat this saving throw at the start of each of its turns, ending the effect on itself on a success.

Draining Hand. As an action, you can use your Channel Divinity to touch a creature, inverting the healing power of your hands to open terrible wounds. When you touch a creature in this way, you can spend hit points from your Lay on Hands pool, up to the maximum amount remaining in your pool, to deal necrotic damage equal to the number of hit points spent + your Charisma modifier, and you regain hit points equal to half the amount of necrotic damage dealt.

Aura Of Malevolence

Starting at 7th level, you constantly emanate an aura of unsettling energy while you're not incapacitated. The aura extends 30 feet from you in every direction. Any enemy within the aura that can see you must spend 1 extra foot of movement for every foot it moves toward you. A creature ignores this effect if immune to being frightened. At 18th level, the range of this aura increases to 60 feet.

Wave Of Hysteria

Starting at 15th level, your Terrifying Presence intensifies, able to send creatures into a maddened frenzy. When a creature under the effect of your Terrifying Presence fails its saving throw against being frightened at the start of its turn, you can roll a die. If you roll an odd number, the frightened target moves half its speed in a random direction and takes no action on that turn, other than to scream in terror. If you roll an even number, the frightened target makes one melee attack against a random target within its reach. If there is no such target, it moves half its speed in a random direction and takes no action on that turn. You can use this feature up to three times each round.

Corruption Incarnate

At 20th level, you can become an avatar of pestilence as an action, gaining the following benefits for 1 minute.
  • Enemies within 30 feet of you have disadvantage on all saving throws.
  • Whenever you or an ally within 30 feet of you hits a creature with a melee weapon attack, you may use your reaction to inflict a blight upon the creature through the attack. Add 3d8 necrotic damage to the damage roll, and the creature must make a Constitution save or be poisoned until the end of its next turn.
Once you use this feature you can’t use it again until you finish a long rest.

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