Oath of Resolve
Oath Spells
You gain oath spells at the paladin levels listed in the Oath of Resolve Spells table. See the Sacred Oath class feature for how oath spells work.Oath of Resolve Spells | |
---|---|
Paladin Level | Spells |
3rd | heroism, longstrider |
5th | enhance ability, spider climb |
9th | gaseous form, thunder step |
13th | freedom of movement, locate creature |
17th | greater restoration, passwall |
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.Vow of Duty. As an action you can present your holy symbol and speak a vow of duty, using your Channel Divinity. Choose a creature or object within 30 feet of you. For 1 hour, the target gains no benefit against you from being invisible or heavily obscured, and you do not have disadvantage on attacks made against it as a result of being blinded. Additionally, you know the exact direction and distance to the target while it is on the same plane of existence as you. Inexorable Advance. As a bonus action, you can use your Channel Divinity to ignore creatures that would seek to deny your passage. For 1 minute, you can move through the spaces of hostile creatures regardless of their size, and creatures you move through on your turn have disadvantage on opportunity attacks made against you until the end of that turn.
Aura of Tenacity
Starting at 7th level, you and friendly creatures within 10 feet of you are unaffected by difficult terrain. At 18th level, the range of this aura increases to 30 feet.Eternal Vigilance
Starting at 15th level, your refusal to shirk your duty transcends even your time of rest. You no longer suffer any of the penalties of being unconscious.Beyond Determination
At 20th level, you can assume the form of an avatar of conviction. Using your action, you undergo a transformation. For 1 minute, you gain the following benefits:- You cannot be reduced to lower than 1 hit point.
- You can take the Dash action as a bonus action.
- You are immune to being charmed or grappled.
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