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Oath of Ruin

Oath Spells You gain oath spells at the paladin levels listed in the Oath of Ruin Spells table. See the Sacred Oath class feature for how oath spells work. Oath of Ruin Spells Paladin Level Spells 3rd bane, earth tremor 5th blindness/deafness, shatter 9th bestow curse, dispel magic 13th banishment, sickening radiance 17th destructive wave, insect plague
  Channel Divinity When you take this oath at 3rd level, you gain the following two Channel Divinity options. Raze. You can use your Channel Divinity to demolish the tools and shelter of the wicked. As an action, you present your holy symbol and choose a nonmagical object that you can see within 30 feet of you that isn't being worn or carried. If the object has hit points equal to or less than 10 × your paladin level, it is instantly destroyed. Sunder. When you hit a creature with a melee weapon attack, you can expend a use of your Channel Divinity to attempt to bring ruin to its body. The creature must succeed on a Constitution saving throw or be sundered for 1 minute. While sundered, all attacks against the creature have advantage, and its speed is halved. At the end of each of its turns, the creature can repeat the saving throw. On a success, the effect ends.
  Aura of Ruin Starting at 7th level, you constantly emanate a ruinous aura while you're not incapacitated. The aura extends 10 feet from you in every direction, but not through total cover. Hostile creatures within the aura can't regain hit points, or gain temporary hit points. At 18th level, the range of this aura increases to 30 feet.
  Sieging Smite At 15th level, your attacks and spells deal double damage to objects and structures, and you can use your Divine Smite feature when you hit an object or structure.
  Herald of Ruin Starting at 20th level, you can become a walking catastrophe. Using your action, you undergo a transformation. For 1 minute, you gain the following benefits: As a bonus action on each of your turns, you can use your Raze feature without expending a use of your Channel Divinity. You know the location of every creature within 30 feet of you that doesn't have all of its hit points. When you hit a creature with a melee weapon attack, each creature of your choice within 10 feet of it takes an amount of radiant or necrotic damage (your choice) equal to your Charisma modifier.

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