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Oath of Sanity

Oath Spells

You gain oath Spells at the paladin levels listed.:  
Level  Spells
3rd  detect magic, protection from good and evil
5th  calm emotions, see invisibility
9th  dispel magic, remove curse
13th  banishment, dimension door
17th  banishing smite, contact other plane

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Turn the Aberrant: As an action, you can make any aberration or undead, provided that it's within 30 feet and that can see or hear you, make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes damage. A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action.   If the creature's true form is concealed by an illusion, shapeshifting, or other effect, that form is revealed while it is turned.   Focus Mind: As a reaction to becoming Frightened, Charmed, or suffering a negative mental status inflicted by failing an Intelligence, Wisdom or Charisma saving throw, you may focus your mind, expending your Channel Divinity to immediately end the effect.

Aura of Binding

Beginning at 7th level, you project an grounding aura against the warping of space around you. Creatures of your choice within 10 feet attempting to teleport or cross planar boundaries must pass a Charisma saving throw against your spell save DC. On a failure, the spell slot is not wasted but the action is. At 18th level, the range of this aura increases to 30 feet.

Constant Vigilance

Starting at 15th level, you can no longer be surprised, and your passive perception remains the same even while unconscious so long as you have at least 1 health.   Additionally, when you roll for Initiative, if the total result of your roll is less than your passive perception, you can replace the result with your passive perception value.

Awoken

At 20th level, as an action, you can fully perceive the world around you for what it is, shattering the foul magics that bind and piecing the veils that hide, unrelenting and focused, gaining the following benefits for 1 minute:
  • You can gain truesight with a range of 120 feet.
  • You are immune to psychic damage.
  • Whenever you strike an enemy with a Divine Smite, they suffer the effects of dispel magic cast at the level of the spell slot expended.
  • You can use Focus Mind without expending your channel divinity during the effect of this ability.
Once you use this feature, you can't use it again until you finish a long rest.

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