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Oath of the Grave

Oath Spells

You gain oath spells at the paladin levels listed.
Oath of the Grave Spells
Paladin Level Spells
3rd inflict wounds, ice knife .
5th gentle repose, Snilloc’s snowball swarm
9th sleet storm, speak with dead .
13th blight, ice storm
17th cone of cold, destructive wave .

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Icy Repose. As an action, you present your holy symbol and speak a prayer against undeath, using your Channel Divinity. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it takes cold damage equal to your paladin level, and is frozen for 1 minute or until it takes damage again. A frozen creature is affected by the petrified condition until the frozen effect ends, at which point the creature is freed and able to act normally.   Restbringer. As action, you can imbue one weapon that you are holding with necrotic energy, using your Channel Divinity. For 1 minute, you add 1 + your Charisma modifier necrotic damage (minimum 1) to your damage rolls made with that weapon. Additionally, hitting a target with the weapon marks them until the end of your next turn. A marked target can’t regain hit points, and if it dies while marked, it can’t become undead. You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends.

Aura of Preservation

Starting at 7th level, you and friendly creatures within 10 feet of you have resistance to necrotic damage, and cannot be charmed, frightened, or possessed by undead creatures. At 18th level, the range of this aura increases to 30 feet.

Soul of Demise

By 15th level, your restbringer feature has become far more powerful. The duration of restbringer increases to 10 minutes, and any creature marked by the feature has their speed reduced by 10 feet. Additionally, if a marked creature dies, that creature can’t be raised from the dead for the next 30 days, outside of using a wish spell.

Reaper of Winter

At 20th level, as an action, you can surround yourself with a deathly chill. For 1 minute, swirls of chilling wind surround you in a 30 foot radius.   Whenever an enemy creature starts its turn in the area, the creature takes 10 cold damage and their movement speed is reduced by 10 feet until the start of their next turn.   In addition, whenever a creature dies within the area, you gain 20 temporary hit points.   Once you use this feature, you can’t use it again until you finish a long rest.

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