Oath of the Grim Hunt
Oath Of The Grim Hunt Spells | |
---|---|
Paladin Level | Spells |
3rd | Guiding Bolt, Faerie fire |
5th | Misty Step, Hold Person |
9th | Dispel Magic, Magic Circle |
13th | Locate Creature, Elemental Bane |
17th | Hold Monster, Scrying |
Grim Hunt Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.Slayer's Smite: Whenever you hit a creature with a melee attack, and use your divine smite feature, you can use your channel divnity to increase the damage die of the smite to a d10 instead of a d8. If the target is an aberration, fiend, undead, or monstrosity, the die increases to a d12. Merciless Crippling: As an an action, you can use your channel divinity to hobble a creature with divine power. Choose a creature within 60ft of you. They must succed on a wisdom saving throw or have their flying and burrow speeds are reduced to 0, and their movement speed halved for one minute
Beacon Of Defiance
Beginning at 7th level, your divine magics give you and your allies safety from the effects of the abhorrent and the evil. Whenever you or a creature you choose starts their turn within 10 feet of you, they can attempt to make a saving throw to end a spell or other effect on them if they are able to make one. At 18th level, the range of this aura increases to 30ftThe Living Inevitable
Starting at 15th level, You can no longer be charmed or paralyzed, and you can no longer be detected or sensed by divination magics unless you want to be.Champion Of The Grim Hunt
At 20th level, you can spend an action to summon the divine magic to assume a monstrous form of your own. You gain the following benefits for one minute.- You become large, and you increase your strength score to 24.
- Weapon attacks you make against aberrations, fiends, undead, or monstrosities, critically hit on a roll of 18 or higher.
- Hostile creatures that start their turn within 10 feet of you have disadvantage on all attacks that are not made against you.
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