Oath of the Grim March
Oath of the Grim March Spells | |
---|---|
Paladin Level | Spells |
3rd | False Life, Inflict Wounds |
5th | Blindness/Deafness, Ray of Enfeeblement |
9th | Bestow Curse, Speak with Dead |
13th | Banishment, Blight |
17th | Dispel Evil and Good, Hallow |
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.Runic Blade. You summon a runic longsword with which you are proficient in that remains for 1 hour. This blade is considered magical for the purpose of overcoming resistances and immunities and deals an extra 1d8 necrotic damage to all creatures except undead. Against undead it instead does an addtional 2d8 radiant damage. Seize Undeath. As a bonus action you may force one undead creature that you can see within 30 feet of you to make a weapon or spell attack against a creature of your choice within range. The target must be a CR equal to or under half your Paladin level (rounded down). The undead's attack is also considered magical for the purpose of overcoming resistances and immunities.
Aura of Deliverance
Starting at 7th level, you and all creatures within 10 feet of you do additional damage to undead equal to your Charisma modifier. In addtion, all undead have disadvantage on attacks against those within 10 feet of you. At 18th level, the range of this aura increases to 30 feet.Somber Duty
At 15th level, to allow people their right of death, you must forgo your own. You no longer need to eat, drink, or sleep and gain the benefits of a long rest by instead doing 8 hours of light activity. You also have resistance to necrotic damage and for every 10 years that go by you only age 1 year but cannot die of old age.The Face of Death
At 20th level, you have perfected using your enemy against itself. As an action, you may summon six undead servants for 1 hour that follow within 5 feet of you. These servants take no actions but so long as one remains you get the following benefits:- Whenever you hit a creature with a melee attack you do additional d8 necrotic damage equal to the number of your undead servants that still remain. The target also can't take reactions and has their movement speed halved until the start of your next turn.
- Your Runic Blade Channel Divinity damage die is improved to a d10 on all accounts.
- Any time you would normally get hit by an attack, you take no damage and one of your undead servants get hit instead and vanish.
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