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Oath of the Librarians

Oath Spells

You gain oath spells at the paladin levels listed in the Oath of the Librarians Spells table. See the Sacred Oath class feature for how oath spells work.  
Oath of the Librarians Spells
Paladin Level Spells
3rd Comprehend Languages, Identify
5th Locate Object, See Invisibility
9th Clairvoyance, Speak with Dead
13th Arcane Eye, Locate Creature
17th Legend Lore, Scrying

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Consult the Tomes. You can use your Channel Divinity as an action to become proficient in your choice of Arcana, History, Nature, or Religion for 10 minutes. Your proficiency bonus is doubled for any check you make using the chosen skill for the duration.   Incomprehensible Influx. You can use your Channel Divinity as an action to overload a mind with the full knowledge of the divine tomes. Choose one creature within 30 feet of you that you can see. The chosen creature must make an Intelligence saving throw. On a failed save, it becomes disoriented and unable to move as it chooses for 1 minute.   At the beginning of the target's turn, it must use all of its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face.   While disoriented, the target repeats the saving throw at the end of each of its turns. On a success, it is no longer disoriented.

Aura of Shared Understanding

Beginning at 7th level, you gain the ability to share your connection to the divine tomes with your allies. Whenever you or a friendly creature within 10 feet of you hits a creature with an attack, they can learn one of the following characteristics of the creature of their choice:
  • Current Hit Points
  • Armor Class
  • Any damage resistances it has
  • Any damage or condition immunities it has
  • Any damage vulnerabilities it has
  • Highest level spell slot it has
At 18th level, the range of this aura increases to 30 feet.

Rigorous Research

At 15th level, you can spend idle hours navigating the divine tomes to research how a particular foe does battle. When you finish a long rest, you can choose one creature type. You gain the following benefits against creatures of that type until you use this feature again.   You have advantage on Intelligence checks you makes to recall information about them.   When you use your Divine Smite against a creature of the chosen type, you deal an additional 1d8 radiant damage to it.   When a creature of the chosen type attacks you, you can use your reaction to give yourself a bonus to your AC equal to your Charisma modifier until the end of the turn.

Apex of Knowledge

When you reach 20th level, navigating the divine tomes becomes effortless for you. You can easily call upon whatever knowledge you require. You gain the following benefits:
  • If you can see a creature, you know that creature's name and creature type.
  • You can cast any spell on the Paladin Spell List whether you have it prepared or not.

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