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Oath of the North Star

Knights who swear an oath to the north star aid and guide travelers along their way. They take after the star itself, reliable and steadfast in even the darkest of times.

Oath Spells

You gain oath spells at the paladin levels listed in the Oath of the Stars Spells table. See the Sacred Oath class feature for how oath spells work.
Oath of the North Star Spells
Paladin Level  Spells
3rd  color spray, magic missile
5th  calm emotions, enthrall
9th  blink, hypnotic pattern
13th  aura of purity, guardian of faith
17th  circle of power, flame strike

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity Options. See the Sacred Oath class feature for how Channel Divinity works.
Soothing Light. You can use your Channel Divinity to call out to your allies, reassuring and bolstering them. As a bonus action, choose a number of creatures up to your Charisma modifier (minimum one creature) within 60 feet of you that can see or hear you. Each target gains a number of temporary hit points equal to your paladin level and is immediately freed from the frightened or charmed conditions.   Stellar Glow. As a bonus action, you can use your Channel Divinity to surround yourself in stardust. You emit dim light in a 5-foot radius for one minute. Attacks made at creatures within this dim light (including you) are at advantage. You can end this effect as a bonus action on your turn.

Aura of Stardust

Starting at 7th level, you emit an aura of starlight around you while you're not incapacitated, casting dim light in a 10-foot radius around you. You can activate or suppress this this aura as a bonus action.   When an invisible creature moves within 10 feet of you for the first time on a turn or starts its turn there, it must succeed a Dexterity saving throw against your spell DC or become coated in tiny motes of stardust. While coated in this way, the affected creature can't benefit from being invisible. These motes of stardust disappear once the affected creature moves out of the range of your aura. At 18th level, the range of this aura increases to 30 feet.

Polaris

At 15th level, you are an immovable bastion on the battlefield. While you are conscious, you cannot be pushed or moved involuntarily. Additionally, you have advantage on ability checks and saving throws against being knocked prone.

Supernova

At 20th level, you gain the ability become the realization of the end of a star's life. As an action, you can magically infuse yourself with starlight, gaining the following benefits for 1 minutes:
  • You emit bright light in a 60-foot radius and dim light for an additional 60 feet.
  • Your weapon attacks deal an additional 3d8 radiant damage on a hit.
  • When you use your Divine Smite feature, double the number of dice rolled for the radiant damage.
Once you use this feature, you can't use it again until you finish a long rest.

Tenets of the North Star

A paladin who takes this oath swears on a star in the sky on a clear night.   Show the Way. It is your duty to guide the lost back onto the righteous path. Otherwise, those who are lost will never find their way.   Stand Strong. Do not waver or break formation. Many rely on you, and for them you must stand strong.   Shine in the Night. Without the light above, the night would be dark. Shine bright and defend against the darkness.

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