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Oath of the Spellbreaker

Oath Spells

A Spellbreaker Paladin gains oath spells at the levels listed.  
Oath of the Spellbreaker Spells
Paladin Level Spells
3rd  Absorb Elements, Detect Magic
5th  See Invisibility, Silence
9th  Counterspell, Dispel Magic
13th  Banishment, Locate Creature
17th  Banishing Smite, Circle of Power
 

Channel Divinity Options

When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Exsorcellation: As a bonus action, you and all allies within 10 feet of you may immediately attempt a new save against any effect caused by an Illusion, Enchantment, or Necromancy spell. Additionally, for one minute, you and your allies within 10 feet of you have advantage on Saving Throws against these spells. You may use this feature as a Reaction when you are affected by an effect that causes you to be charmed or frightened. At 18th level, the radius of this feature extends to 30 feet.   Antimagic Weapon: As an action, you may imbue one weapon you are holding with your Spellbreaking power. For one minute, your weapon absorbs magic from any creature it harms; any Saving Throws made to maintain concentration against damage caused by this weapon are made with Disadvantage. Additionally, you can add half your Charisma modifier (rounded up) on any attack and damage roll made using this weapon.

Aura of the Mage Hunter

At 7th level, The Weave warps around you, diminishing the impact of magic. You and friendly creatures within 10 feet of you can't be made prone by magical effects and have resistance to Fire, Necrotic and Force damage.   At 18th level, the range of this aura increases to 30 feet.   Additionally, when you use your Divine sense feature you also gain the effect of Detect Magic, without using a spell slot.

Mana warp

At 15th level, you know how to better resist and fight those that abuse magic. Your mastery of arcane combat grants you advantage on saving throws against magic.   Additionally, if you fail a Saving Throw against a spell, you can choose to instead succeed on that Saving Throw. Once you use this feature, you cannot use it again until you finish a Long Rest.

Spelleater

At 20th level, you can spend an action to push your spellbreaking powers to their limits for 1 minute, gaining the following benefits:
  • Your eye begins to glow with arcane nullifying energy, granting you an antimagic field, as though created by the spell Antimagic Field, but in a 20 foot cone in front of you, originating from your eye. (This doesn’t affect your own magical items). 
  • Allies within 30ft of you gain the benefits of your mana warp
  • when you cast Counterspell or Dispel Magic the spell slot is treated as two higher.
Once you use this feature, you cannot use it again until you finish a long rest.

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